private void Awake() { toyJoinReaction = GetComponentInParent <ToyJoinReaction>(); toyBody = GetComponentInParent <ToyBody>(); toyBody.Splitted += EmitCollision; toyBody.Joined += EmitCollision; toyJoinReaction.CompletedJoinedReaction += EmitCompletedJoin; }
private void Awake() { toyBodyReaction = GetComponentInParent <ToyJoinReaction>(); toyBodyReaction.JoinedTimeSpent += UpdateFill; toyBodyReaction.Stopped += Deactivate; height = transform.position.y - toyBodyReaction.transform.position.y; Deactivate(); }