public void Exercise4() { // Declare repositories MinionRepository minionRepository = new MinionRepository(); TownRepository townRepository = new TownRepository(); VillainRepository villainRepository = new VillainRepository(); //Promote the towns foreach (var item in townRepository.GetAll()) { Console.WriteLine($"Id : {item.Id}\t Name: {item.Name}"); } //Get the Minion data Console.WriteLine("Enter Minion Info:Name-Age-TownName"); string line = Console.ReadLine(); var minionLines = line.Split('-'); Town town = townRepository.GetByName(minionLines[2]); //if town does not exist condition if (town == null) { town = new Town(); town.Name = minionLines[2]; town.CountryId = 1; townRepository.Insert(town); town = townRepository.GetByName(town.Name); Console.WriteLine($"Town {town.Name} was added to the database."); } //Read info of its villain Console.WriteLine("Enter Villain Name"); string villainName = Console.ReadLine(); Villain villain = villainRepository.GetByName(villainName); //if town does not exist condition if (villain == null) { villain = new Villain(); villain.Name = villainName; villain.EvilnessFactorId = 3; villainRepository.Insert(villain); villain = villainRepository.GetByName(villain.Name); Console.WriteLine($"Villain {villain.Name} was added to the database."); } Minion minion = new Minion(); minion.Name = minionLines[0]; minion.Age = Convert.ToInt32(minionLines[1]); minion.TownId = town.Id; minionRepository.Insert(minion); minion = minionRepository.GetByName(minion.Name); if (RelationshipsRepository.AddNewMinionToVillain(minion, villain) > 0) { Console.WriteLine($"Successfully added {minion.Name} to be minion of {villain.Name}."); } Console.ReadKey(); }
private static IEnumerable <Town> GetAllTowns() { return(TownRepository.GetAll()); }