public override void SetupScene() { // Testing //DataManager.instance.CurrentState.Faction = PlayerFaction.Blue; List <TownDialogueSprite> townSprites = GetTownSprites(); TownDialogueSprite spriteBlue1 = townSprites[0]; var summaryBlue1 = new string[][] { new string[] { "Blue1Name", "Town_InitialBlue1TalkedTo1" }, new string[] { "Blue1Name", "Town_InitialBlue1TalkedTo2" } }; spriteBlue1.SetUpDialogue(new Dialogue_InitialBlue1(), summaryBlue1); spriteBlue1.SetUpImages("TownBlue1", CentreSprite(spriteBlue1).localPosition + new Vector3(-100, 0), CentreSprite(spriteBlue1).localScale); //TownDialogueSprite spriteBlue2 = townSprites[1]; //var summaryBlue2 = new string[][] { new string[] { "Blue1Name", "Town_InitialBlue1TalkedTo1" }, new string[] { "Blue1Name", "Town_InitialBlue1TalkedTo2" } }; //spriteBlue2.SetUpDialogue(new Dialogue_InitialBlue1(), summaryBlue2); //spriteBlue2.SetUpImages("TownBlue1", BottomLeftSprite(spriteBlue2).localPosition, BottomLeftSprite(spriteBlue2).localScale); NextSceneSprite nextSceneSprite = Controller.NextSceneSprite.GetComponent <NextSceneSprite>(); var nextSceneConfirmation = new string[][] { new string[] { "SoldierName", "Town_InitialSoldierConfirmation1" }, new string[] { "SoldierName", "Town_InitialSoldierConfirmation2" } }; nextSceneSprite.SetUpOnClick(new Narration_Intro(), nextSceneConfirmation); nextSceneSprite.SetUpImages("TownSoldierBlue", BottomRightSprite(nextSceneSprite).localPosition, BottomRightSprite(nextSceneSprite).localScale); }
public override void SetupScene() { var townSprites = GetTownSprites(); TownDialogueSprite dialogueSprite = townSprites[0]; dialogueSprite.DialogueScene = new TestScene(); }