// Use this for initialization void Start() { _player = GameObject.Find("Player").GetComponent <Transform>(); _townCanvas = gameObject.GetComponent <TownCanvas>(); _caravanParent = GameObject.Find("Caravan").GetComponent <Transform>(); DetectAllTowns(); }
void Start() { _cam = GameObject.Find("CameraParent").GetComponent <Transform>(); _townCanvas = GameObject.Find("TownCanvas").GetComponent <TownCanvas>(); _player = GameObject.Find("Player").GetComponent <Transform>(); _playerNav = GameObject.Find("Player").GetComponent <NavMeshAgent>(); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); }
void Spawn() { _endGame = GameObject.Find("HarbourCanvas").GetComponent <EndGame>(); _townCanvas = GameObject.Find("TownCanvas").GetComponent <TownCanvas>(); _agent = gameObject.GetComponent <NavMeshAgent>(); _activateScript = gameObject.GetComponent <ActivateFactory>(); _agent.enabled = true; _agent.Stop(); _inMenu = false; }
// Use this for initialization void Start() { _rumourText = GameObject.Find("RumourText").GetComponent <Text>(); _rumourButton = GameObject.Find("Get Rumour").GetComponent <Button>(); _restButton = GameObject.Find("Rest").GetComponent <Button>(); _rumourButtonText = GameObject.Find("RumourButtonText").GetComponent <Text>(); _rumourTypeTxt = GameObject.Find("RumourType").GetComponent <Text>(); _rumourTownTxt = GameObject.Find("RumourTown").GetComponent <Text>(); _rumourModTxt = GameObject.Find("RumourMod").GetComponent <Text>(); _rumourTimeTxt = GameObject.Find("TimeRemaining").GetComponent <Text>(); _rumourGO = GameObject.Find("RumourGO"); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); _townCanvas = gameObject.GetComponent <TownCanvas>(); _rumourGO.SetActive(false); GetTowns(); _saveGame = GameObject.Find("Loader").GetComponent <SaveGame>(); if (_rumourActive) { LoadRumour(); } }