private bool invadeTower(TowerBehavior tower) { if (tower.getTowerOwner() == TowerBehavior.TOWEROWNER.PEASANT) { if (Vector3.Distance(transform.position, tower.getExactTowerLoc()) < convertDistance) { myClass = setClass(tower); setColor(); targetPos = middleEarth; } else { targetPos = tower.getExactTowerLoc(); } return true; } return false; }
// Use this for initialization void Start() { mMainCamera = Camera.main; myClass = PEASANTCLASS.PEASANT; MeleeTower = GameObject.Find("MeleeTower"); RangedTower = GameObject.Find("RangedTower"); MagicTower = GameObject.Find("MagicTower"); // EliteTower = GameObject.Find("EliteTower"); // BossTower = GameObject.Find("BossTower"); HealTower = GameObject.Find("HealTower"); MeleeTowerBehavior = MeleeTower.GetComponent<TowerBehavior>(); RangedTowerBehavior = RangedTower.GetComponent<TowerBehavior>(); MagicTowerBehavior = MagicTower.GetComponent<TowerBehavior>(); // EliteTowerBehavior = EliteTower.GetComponent<TowerBehavior>(); // BossTowerBehavior = BossTower.GetComponent<TowerBehavior>(); UpdateWorldWindowBound(); transform.position = new Vector3((float)(mWorldMin.x + mWorldMax.x), mWorldMin.y,0f); float myTarget = Random.value; if (myTarget < 0.3f) targetPos = MeleeTowerBehavior.getExactTowerLoc(); else if (myTarget < 0.6f) targetPos = RangedTowerBehavior.getExactTowerLoc(); else targetPos = MagicTowerBehavior.getExactTowerLoc(); targetPos.z = 0f; }