コード例 #1
0
        /// <summary>
        /// Build fuction for tower.
        /// Attached TowerBuildUI's buttons.
        /// </summary>
        public void BuildTower()
        {
            if (my_gameController.GetCurrency() > 0)
            {
                buttonName = EventSystem.current.currentSelectedGameObject.name;
                Debug.Log("create: " + buttonName);
                switch (buttonName)
                {
                case "Tower1":
                    my_GameUI.BuyTower(Tower1, my_inputController.buildPosition, new Quaternion(0, 0, 0, 0));
                    my_currencyController.ChangeCurrency(-Tower1.GetComponent <Tower>().buildCost);
                    activeTowerPlace.isOccupied = true;

                    break;

                case "Tower2":
                    my_GameUI.BuyTower(Tower2, my_inputController.buildPosition, new Quaternion(0, 0, 0, 0));
                    my_currencyController.ChangeCurrency(-Tower2.GetComponent <Tower>().buildCost);
                    activeTowerPlace.isOccupied = true;
                    break;

                case "Tower3":
                    my_GameUI.BuyTower(Tower3, my_inputController.buildPosition, new Quaternion(0, 0, 0, 0));
                    my_currencyController.ChangeCurrency(-Tower3.GetComponent <Tower>().buildCost);
                    activeTowerPlace.isOccupied = true;
                    break;

                case "Tower4":
                    my_GameUI.BuyTower(Tower4, my_inputController.buildPosition, new Quaternion(0, 0, 0, 0));
                    my_currencyController.ChangeCurrency(-Tower4.GetComponent <Tower>().buildCost);
                    activeTowerPlace.isOccupied = true;
                    break;

                default:
                    break;
                }
                this.gameObject.SetActive(false);
            }
        }
コード例 #2
0
ファイル: FoundPoint.cs プロジェクト: blench/RoyalDefender
    IEnumerator FireDelay()
    {
        isBuild = false;
        progressBar.SetActive(false);
        transform.Find("Soil").GetComponent <Button>().interactable           = false;
        transform.Find("Soil").GetComponent <EventTrigger>().enabled          = false;
        progressBar.transform.Find("Image").GetComponent <Image>().fillAmount = 0;
        if (tower1.activeInHierarchy)
        {
            Tower1 code = tower1.GetComponent <Tower1>();
            image1.SetActive(false);
            towerImage1.SetActive(true);
            range1.GetComponent <PolygonCollider2D>().enabled = true;
            range1.GetComponent <Range1>().enabled            = true;
            selfAudioSource.clip = code.audioClips[code.SwitchAudio % 3];
            selfAudioSource.Play();
            tower1.transform.Find("Archer1").gameObject.SetActive(true);
            tower1.transform.Find("Archer2").gameObject.SetActive(true);
            code.SwitchAudio++;
            yield return(new WaitForSeconds(1.5f));

            range1.GetComponent <Range1>().isStart = true;
        }
        else if (tower2.activeInHierarchy)
        {
            Tower2 code = tower2.GetComponent <Tower2>();
            image2.SetActive(false);
            towerImage2.SetActive(true);
            range2.GetComponent <Range2>().isFirst = 1;
            range2.GetComponent <Range2>().enabled = true;
            selfAudioSource.clip = code.audioClips[code.SwitchAudio % 4];
            selfAudioSource.Play();
            code.SwitchAudio++;
        }
        else if (tower3.activeInHierarchy)
        {
            Tower3 code = tower3.GetComponent <Tower3>();
            image3.SetActive(false);
            towerImage3.SetActive(true);
            range3.GetComponent <PolygonCollider2D>().enabled = true;
            range3.GetComponent <Range3>().enabled            = true;
            selfAudioSource.clip = code.audioClips[code.SwitchAudio % 3];
            selfAudioSource.Play();
            tower3.transform.Find("Mage").gameObject.SetActive(true);
            code.SwitchAudio++;
            yield return(new WaitForSeconds(1.5f));

            range3.GetComponent <Range3>().isStart = true;
        }
        else if (tower4.activeInHierarchy)
        {
            Tower4 code = tower4.GetComponent <Tower4>();
            image4.SetActive(false);
            towerImage4.SetActive(true);
            range4.GetComponent <PolygonCollider2D>().enabled = true;
            range4.GetComponent <Range4>().enabled            = true;
            selfAudioSource.clip = code.audioClips[code.SwitchAudio % 3];
            selfAudioSource.Play();
            code.SwitchAudio++;
            yield return(new WaitForSeconds(1.5f));

            range4.GetComponent <Range4>().isStart = true;
        }
    }