public Tourist(TourisType type, string _id, float _speed, PatternRoute _pattern, RestPlaceController _restPlace, int _perfectReward) { id = _id; speed = _speed; pattern = _pattern; state = TouristState.None; routeState = TouristRouteState.None; stunned = false; restPlace = _restPlace; perfectReward = _perfectReward; }
// STATE CHANGES AND ANIMATIONS CHANGE private void ChangeState(TouristRouteState state) { Debug.Log("ChangeState " + state.ToString()); info.routeState = state; animator.SetTrigger(state.ToString()); }