コード例 #1
0
    public override void UpdateMachine(SegmentEntity targetEntity)
    {
        TourCartStation station = targetEntity as TourCartStation;

        //Catch for when the window is called on an inappropriate machine
        if (station == null)
        {
            GenericMachinePanelScript.instance.Hide();
            UIManager.RemoveUIRules("Machine");
            return;
        }
        UIUtil.UIdelay = 0;

        if (networkredraw)
        {
            this.manager.RedrawWindow();
        }

        if (this.SetName || string.IsNullOrEmpty(station.StationName))
        {
            this.Counter++;
            foreach (char c in Input.inputString)
            {
                if (c == "\b"[0])  //Backspace
                {
                    if (this.EntryString.Length != 0)
                    {
                        this.EntryString = this.EntryString.Substring(0, this.EntryString.Length - 1);
                    }
                }
                else if (c == "\n"[0] || c == "\r"[0]) //Enter or Return
                {
                    TourStationWindow.SetStationName(station, this.EntryString);
                    this.SetName                 = false;
                    this.EntryString             = "";
                    UIManager.mbEditingTextField = false;
                    UIManager.RemoveUIRules("TextEntry");
                    return;
                }
                else
                {
                    this.EntryString += c;
                }
            }
            this.manager.UpdateLabel("nameentry", this.EntryString + (this.Counter % 20 > 10 ? "_" : ""), Color.cyan);
            //dirty = true;
            return;
        }
    }
コード例 #2
0
    public static NetworkInterfaceResponse HandleNetworkCommand(Player player, NetworkInterfaceCommand nic)
    {
        TourCartStation station = nic.target as TourCartStation;

        string command = nic.command;

        if (command != null)
        {
            if (command == InterfaceStationName)
            {
                TourStationWindow.SetStationName(station, nic.payload);
            }
        }

        return(new NetworkInterfaceResponse
        {
            entity = station,
            inventory = player.mInventory
        });
    }