public void SendTalkStatusChanged(ToughtState state) { if (onTalkStatusChanged != null) { onTalkStatusChanged(state); } }
private void OnTalkStatusChanged(ToughtState tstate) { state = tstate == ToughtState.End ? PlayerState.Moving : PlayerState.Idle; }
private void OnStatusChanged(ToughtState state) { speakContent.SetActive(state == ToughtState.Start); }