public void OnEndClick() { if (_bubblesInCircle.Count > 1) { foreach (Bubble bubble in _bubblesInCircle) { bubble.OnTouchedWave(_currentSystem); } } _currentSystem.OnDisableCurrentWave(); _isPossibilityIncrease = true; transform.localScale = _startScale; gameObject.SetActive(false); _bubblesInCircle.Clear(); }