public bool MouseOn(TouchableByMouse touchable, out Vector3 hitPos) { bool contains = hitByRay.ContainsKey(touchable); hitPos = contains ? hitByRay[touchable] : new Vector3(); return(contains); }
public bool MouseOn(TouchableByMouse touchable) { return(hitByRay.ContainsKey(touchable)); }
public RayHitInfo(TouchableByMouse touchable, Vector3 hitPos) { (this.Hit, this.hitPos) = (touchable, hitPos); }