public override void KeyDownAction() { //Thread t = new Thread(lol); //t.Start(); Console.WriteLine("holddown"); Random r = new Random(); var x = r.Next(Area.X_min, Area.X_max); var y = r.Next(Area.Y_min, Area.Y_max); new Thread(() => { flag = true; m_contact[0].PointerInfo.PointerType = PointerInputType.Touch; m_contact[0].PointerInfo.PointerId = (uint)0; TouchInjection.InitializeTouchInjection(MaxTouchCount, TouchFeedback.Indirect); m_contact[0].PointerInfo.PointerFlags = PointerFlags.InRange | PointerFlags.InContact | PointerFlags.Down; m_contact[0].PointerInfo.PixelLocation.X = (int)x; //960 teszt m_contact[0].PointerInfo.PixelLocation.Y = (int)y; //960 teszt TouchInjection.InjectTouchInput(1, m_contact); while (flag) { m_contact[0].PointerInfo.PointerFlags = PointerFlags.InRange | PointerFlags.InContact | PointerFlags.Update; TouchInjection.InjectTouchInput(1, m_contact); Thread.Sleep(20); } }).Start(); }
public override void KeyDownAction() { //Thread t = new Thread(lol); //t.Start(); Random r = new Random(); var x = r.Next(Area.X_min, Area.X_max); var y = r.Next(Area.Y_min, Area.Y_max); m_contact[0].PointerInfo.PointerType = PointerInputType.Touch; m_contact[0].PointerInfo.PointerId = (uint)0; TouchInjection.InitializeTouchInjection(MaxTouchCount, TouchFeedback.Indirect); m_contact[0].PointerInfo.PointerFlags = PointerFlags.InRange | PointerFlags.InContact | PointerFlags.Down; m_contact[0].PointerInfo.PixelLocation.X = (int)x; m_contact[0].PointerInfo.PixelLocation.Y = (int)y; TouchInjection.InjectTouchInput(1, m_contact); m_contact[0].PointerInfo.PointerFlags = PointerFlags.Up; TouchInjection.InjectTouchInput(1, m_contact); }