public override void Reset() { this.gameObject = null; this.fingerId = new FsmInt { UseVariable = true }; this.touchBegan = null; this.touchMoved = null; this.touchStationary = null; this.touchEnded = null; this.touchCanceled = null; this.storeFingerId = null; this.storeHitPoint = null; this.normalizeHitPoint = false; this.storeOffset = null; this.relativeTo = TouchGUIEvent.OffsetOptions.Center; this.normalizeOffset = true; this.everyFrame = true; }
private void DoTouchOffset(Vector3 touchPos) { if (this.storeOffset.IsNone) { return; } Rect screenRect = this.guiElement.GetScreenRect(); Vector3 value = default(Vector3); TouchGUIEvent.OffsetOptions offsetOptions = this.relativeTo; if (offsetOptions != TouchGUIEvent.OffsetOptions.TopLeft) { if (offsetOptions != TouchGUIEvent.OffsetOptions.Center) { if (offsetOptions == TouchGUIEvent.OffsetOptions.TouchStart) { value = touchPos - this.touchStartPos; } } else { Vector3 b = new Vector3(screenRect.x + screenRect.width * 0.5f, screenRect.y + screenRect.height * 0.5f, 0f); value = touchPos - b; } } else { value.x = touchPos.x - screenRect.x; value.y = touchPos.y - screenRect.y; } if (this.normalizeOffset.Value) { value.x /= screenRect.width; value.y /= screenRect.height; } this.storeOffset.Value = value; }