private void OnTouchDown(int touchId, Direction side, Vector2 point) { if (null != TouchDown) { TouchDown.Invoke(touchId, side, point); } }
public virtual void OnTouchDown() { IsTouchInside = true; if (Enabled && AcceptsKeyboardFocus) { Desktop.FocusedKeyboardWidget = this; } if (Enabled && AcceptsMouseWheelFocus) { Desktop.FocusedMouseWheelWidget = this; } var x = Bounds.X; var y = Bounds.Y; var bounds = DragHandle != null ? new Rectangle( x, y, DragHandle.Bounds.Right - x, DragHandle.Bounds.Bottom - y ) : Rectangle.Empty; var touchPos = Desktop.TouchPosition; if (bounds == Rectangle.Empty || bounds.Contains(touchPos)) { _startPos = new Point(touchPos.X - Left, touchPos.Y - Top); } TouchDown.Invoke(this); }
private void OnTouchEvent(TouchActivityEvent ev) { for (int i = 0; i < ev.Pointers.Count; ++i) { TouchActivityEvent.PointerInfo pointer = ev.Pointers[i]; switch (ev.Action) { case MotionEventActions.Down: case MotionEventActions.PointerDown: { TouchDown?.Invoke(this, pointer.X, pointer.Y, pointer.Id); break; } case MotionEventActions.Up: case MotionEventActions.PointerUp: { TouchUp?.Invoke(this, pointer.X, pointer.Y, pointer.Id); break; } case MotionEventActions.Move: { TouchMove?.Invoke(this, pointer.X, pointer.Y, pointer.Id); break; } } } }
/// <summary> /// Lanza el evento cuando un dedo toca la pantalla en un elemento y este se desplaza. /// </summary> /// <param name="e"></param> protected virtual void PulsarTouchDown(EventArgs e) { if (TouchDown != null) { TouchDown.Invoke(this, e); } }
internal void ProcessDown(int id, Vector2 position, DateTime time) { TouchElement element = new TouchElement() { Origin = position, Position = position, Valid = true, LockedGesture = GestureType.None, DownTime = DateTime.Now }; _gesture.GestureType = GestureType.Down; _gesture.Origin = position; _gesture.Position = position; _gesture.TouchId = id; _gesture.Offset = Vector2.Zero; _gesture.Time = time; OnGesture(); element.LockedListener = _gesture.PointerCapturedBy; _elements.Remove(id); _elements.Add(id, element); TouchDown?.Invoke(id, position); }
public override void TouchesBegan(NSSet touches, UIEvent?evt) { base.TouchesBegan(touches, evt); var viewPoints = this.GetPointsInView(evt); PointF viewPoint = viewPoints.Length > 0 ? viewPoints[0] : PointF.Zero; var point = new Point(viewPoint.X, viewPoint.Y); TouchDown?.Invoke(this, new TouchEventArgs(point)); }
protected void OnTouchDown(TouchDown e) { Vector3 touchWorldPos = Services.GameManager.MainCamera.ScreenToWorldPoint(e.touch.position); if (m_touchID == -1) { m_touchID = e.touch.fingerId; OnInputDown(); } }
public PlatformSlider() { TouchDownEvent = delegate { TouchDown?.Invoke(this, EventArgs.Empty); }; TouchUpEvent = delegate { TouchUp?.Invoke(this, EventArgs.Empty); }; }
public Seeker() { TouchDownEvent = delegate { TouchDown?.Invoke(this, EventArgs.Empty); }; TouchUpEvent = delegate { TouchUp?.Invoke(this, EventArgs.Empty); }; }
internal void Internal_OnTouchDown(ref Vector2 pointerPosition, int pointerId) { Vector2 pos = pointerPosition / _dpiScale; bool handled = false; TouchDown?.Invoke(ref pos, pointerId, ref handled); if (handled) { return; } GUI.OnTouchDown(pos, pointerId); }
public void OnTouchDown(TouchDown e) { Vector3 touchWorldPos = Services.GameManager.MainCamera.ScreenToWorldPoint( new Vector3( e.touch.position.x, e.touch.position.y, -Services.GameManager.MainCamera.transform.position.z)); if (PointContainedInTile(touchWorldPos) && _touchID == -1) { OnInputDown(); } }
internal void OnTouchDown(TouchEventArgs args) { TouchState = TouchStates.Touched; TouchDown?.Invoke(this, args); ChangeVisualState(); if (LongTouch != null) { _longPressTimer?.Start(); } if (Click != null) { args.Handled = true; } }
public virtual void OnTouchDown() { IsTouchInside = true; if (Enabled && AcceptsKeyboardFocus) { Desktop.FocusedKeyboardWidget = this; } if (Enabled && AcceptsMouseWheelFocus) { Desktop.FocusedMouseWheelWidget = this; } TouchDown.Invoke(this); }
public MySlider() { TouchDownEvent = delegate { TouchDown?.Invoke(this, EventArgs.Empty); }; TouchUpEvent = delegate { TouchUp?.Invoke(this, EventArgs.Empty); }; TouchProgressChanged = delegate { TouchProgress?.Invoke(this, EventArgs.Empty); }; TouchUp = delegate { TouchProgress?.Invoke(this, EventArgs.Empty); }; }
/// <summary> /// Saves all pending changes to the database /// </summary> public void Save() { using (var db = GameDatabase.Open()) { if (NeedsToSave) { db.Update(new PlayerDto { Id = (int)Account.Id, TutorialState = TutorialState, Level = Level, TotalExperience = (int)TotalExperience, PEN = (int)PEN, AP = (int)AP, Coins1 = (int)Coins1, Coins2 = (int)Coins2, CurrentCharacterSlot = CharacterManager.CurrentSlot }); NeedsToSave = false; } Settings.Save(db); Inventory.Save(db); CharacterManager.Save(db); LicenseManager.Save(db); DenyManager.Save(db); Mailbox.Save(db); DeathMatch.Save(db); TouchDown.Save(db); Chasser.Save(db); BattleRoyal.Save(db); CaptainMode.Save(db); Mission.Save(db); } }
public virtual void OnTouchDown(Point point) { TouchDown?.Invoke(this, EventArgs.Empty); }
/// <summary> /// Raises the <see cref="TouchDown"/> event. /// </summary> /// <param name="touchID">The unique identifier of the touch input.</param> /// <param name="fingerID">The unique identifier of the finger which caused the touch.</param> /// <param name="x">The normalized x-coordinate of the touch.</param> /// <param name="y">The normalized y-coordinate of the touch.</param> /// <param name="pressure">The normalized pressure of the touch.</param> protected virtual void OnTouchDown(Int64 touchID, Int64 fingerID, Single x, Single y, Single pressure) { TouchDown?.Invoke(this, touchID, fingerID, x, y, pressure); }
private void NeedUpdateButton_TouchDown(object sender, EventArgs e) { TouchDown?.Invoke(null, EventArgs.Empty); }
public void OnTouchDown() => TouchDown?.Invoke(this, null);
private void OnTouchDown(float x, float y, ulong id) { TouchDown?.Invoke(this, (int)(x * _width), (int)(y * _height), id); }
private void ProcessTouches(SensorDataEventArgs eventArgs) { List <EchoPoint> currPts = new List <EchoPoint>(); // first: calculate the new points for (int i = 0; i < eventArgs.Peaks.Length; i++) { double distance = GetDistance(eventArgs.Peaks[i]); double pressure = eventArgs.Amplitudes[i] / 1000.0; pressure = Math.Min(Math.Max(0.0, pressure), 1.0); EchoPoint echoPt = new EchoPoint(i, distance, pressure, eventArgs.Peaks[i], eventArgs.Amplitudes[i]); currPts.Add(echoPt); } // match the points if (m_prevPoints.Count == 0) { // we did not have previous points if (currPts.Count != 0) { // match those points to new points for (int i = 0; i < currPts.Count; i++) { m_prevPoints.Add(currPts[i]); TouchDown?.Invoke(this, new EchoPointEventArgs(currPts[i])); } } else { // nothing to do here } } else if (m_prevPoints.Count == 1) { // there was one previous point if (currPts.Count == 0) { // the point disappeared TouchUp?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); m_prevPoints.RemoveAt(0); } else if (currPts.Count == 1) { // this is the same point (double-check distance) m_prevPoints[0].Update(currPts[0]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); } else if (currPts.Count == 2) { // we added a point // find out which one was the original double distance1 = Math.Abs(currPts[0].Distance - m_prevPoints[0].Distance); double distance2 = Math.Abs(currPts[1].Distance - m_prevPoints[0].Distance); int correctId = m_prevPoints[0].Id == 0 ? 1 : 0; if (distance1 > distance2) { // the first point is new currPts[0].Id = correctId; m_prevPoints[0].Update(currPts[1]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); m_prevPoints.Add(currPts[0]); TouchDown?.Invoke(this, new EchoPointEventArgs(currPts[0])); } else { // the other one is new currPts[1].Id = correctId; m_prevPoints[0].Update(currPts[0]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); m_prevPoints.Add(currPts[1]); TouchDown?.Invoke(this, new EchoPointEventArgs(currPts[1])); } } } else if (m_prevPoints.Count == 2) { // there were two previous points if (currPts.Count == 0) { // the points disappeared TouchUp?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); TouchUp?.Invoke(this, new EchoPointEventArgs(m_prevPoints[1])); m_prevPoints.Clear(); } else if (currPts.Count == 1) { // we removed only one point // find out which one double distance1 = Math.Abs(currPts[0].Distance - m_prevPoints[0].Distance); double distance2 = Math.Abs(currPts[0].Distance - m_prevPoints[1].Distance); if (distance1 > distance2) { // the first previous is gone m_prevPoints[1].Update(currPts[0]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[1])); TouchUp?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); m_prevPoints.RemoveAt(0); } else { // the second previous is gone m_prevPoints[0].Update(currPts[0]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); TouchUp?.Invoke(this, new EchoPointEventArgs(m_prevPoints[1])); m_prevPoints.RemoveAt(1); } } else { // both are still here -> update them bool prevFlipped = m_prevPoints[0].Distance > m_prevPoints[1].Distance; bool currFlipped = currPts[0].Distance > currPts[1].Distance; if ((!prevFlipped && !currFlipped) || (prevFlipped && currFlipped)) { m_prevPoints[0].Update(currPts[0]); m_prevPoints[1].Update(currPts[1]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[1])); } else if ((!prevFlipped && currFlipped) || (prevFlipped && !currFlipped)) { m_prevPoints[0].Update(currPts[1]); m_prevPoints[1].Update(currPts[0]); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[0])); TouchMove?.Invoke(this, new EchoPointEventArgs(m_prevPoints[1])); } } } }
private void ResetInactivity(TouchDown e) { inactivityTimer = 0; }
public void OnTouchDown(EventArgs e) { TouchDown?.Invoke(this, e); }
public TouchEventSlider() { TouchDownEvent = (sender, args) => TouchDown?.Invoke(this, args); TouchUpEvent = (sender, args) => TouchUp?.Invoke(this, args); }
public virtual void OnTouchDown() { TouchDown.Invoke(this); }
public void OnTouchDown(int x, int y, ulong id) { TouchDown?.Invoke(this, x, y, id); }
public void InvokeTouchDown() { TouchDown.Invoke(this, EventArgs.Empty); }