const float m_Distance = 10; // Rayの届く距離 void Update() { // タッチされたとき if (Input.GetMouseButtonDown(0)) { Vector2 tapPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); Collider2D collition2d = Physics2D.OverlapPoint(tapPoint); if (collition2d) { RaycastHit2D hitObject = Physics2D.Raycast(tapPoint, -Vector2.up); if (hitObject) { //Debug.Log("hit object " + hitObject.collider.gameObject.name); GameObject selectedGameObject = hitObject.collider.gameObject; TouchControl target = selectedGameObject.GetComponent(typeof(TouchControl)) as TouchControl; if (target != null) { target.TapDown(ref hitObject); } } } } // 指を離したとき else if (Input.GetMouseButtonUp(0)) { Vector2 tapPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); Collider2D collition2d = Physics2D.OverlapPoint(tapPoint); if (collition2d) { RaycastHit2D hitObject = Physics2D.Raycast(tapPoint, -Vector2.up); if (hitObject) { //Debug.Log("hit object " + hitObject.collider.gameObject.name); GameObject selectedGameObject = hitObject.collider.gameObject; TouchControl target = selectedGameObject.GetComponent(typeof(TouchControl)) as TouchControl; if (target != null) { target.TapUp(ref hitObject); } } } } }