コード例 #1
0
        public override void HandleInput(GamePadState gamePadState, KeyboardState keyboardState, TouchCollection touchCollection)
        {
            if (!keyboardState.GetPressedKeys().Any() && touchCollection.All(a => a.State != TouchLocationState.Pressed))
            {
                return;
            }

            RequestStateChange(new WorldMapGameState(GsContainer));
        }
コード例 #2
0
        public override void HandleInput(GamePadState gamePadState, KeyboardState keyboardState, TouchCollection tocuCollection)
        {
            if (!keyboardState.GetPressedKeys().Any() && tocuCollection.All(a => a.State != TouchLocationState.Pressed))
            {
                return;
            }

            gameID = 1; // TODO Rework to actually select a game

            RequestStateChange(new LoadGameState(GsContainer));
        }