public override void HandleInput(GamePadState gamePadState, KeyboardState keyboardState, TouchCollection touchCollection) { if (!keyboardState.GetPressedKeys().Any() && touchCollection.All(a => a.State != TouchLocationState.Pressed)) { return; } RequestStateChange(new WorldMapGameState(GsContainer)); }
public override void HandleInput(GamePadState gamePadState, KeyboardState keyboardState, TouchCollection tocuCollection) { if (!keyboardState.GetPressedKeys().Any() && tocuCollection.All(a => a.State != TouchLocationState.Pressed)) { return; } gameID = 1; // TODO Rework to actually select a game RequestStateChange(new LoadGameState(GsContainer)); }