コード例 #1
0
ファイル: DetectTouch.cs プロジェクト: Quanttant/who-will-pay
    // Update is called once per frame
    void Update()
    {
        if (Input.touchCount == 0)
        {
            if (selectedOne)
            {
                selectedOne = false;
                //Camera.main.backgroundColor = _colorManager.backgroundColor;
            }
        }

        if (2 <= Input.touchCount)
        {
            counter -= Time.deltaTime;
            if (counter <= 0.85 && !selectedOne)
            {
                selectedOne = true;
                int   randomIndex   = Random.Range(0, Input.touchCount);
                Touch selectedTouch = touches[randomIndex];
                foreach (Touch touch in touches)
                {
                    if (touch != selectedTouch)
                    {
                        touch.Lost();
                    }
                    else
                    {
                        touch.Won();
                    }
                }
            }
        }
        int i = 0;

        while (i < Input.touchCount)
        {
            UnityEngine.Touch t         = Input.GetTouch(i);
            Touch             thisTouch = touches.Find(x => x.fingerId == t.fingerId);

            if (thisTouch == null && selectedOne)
            {
                return;
            }
            if (t.phase == TouchPhase.Began)
            {
                if (!selectedOne)
                {
                    if (thisTouch == null)
                    {
                        createCircle(t);
                        counter = maxTime;
                    }
                }
            }
            else if (t.phase == TouchPhase.Ended)
            {
                counter = maxTime;
                if (thisTouch != null)
                {
                    thisTouch.animator.SetTrigger("endTouch");
                    Destroy(thisTouch.gameObject, 0.3f);
                }
            }
            else if (t.phase == TouchPhase.Moved)
            {
                if (thisTouch != null)
                {
                    thisTouch.GetComponent <RectTransform>().anchoredPosition = ConvertToCanvasPos(t.position);
                }
            }
            i++;
        }
    }