コード例 #1
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.Grade < 20)
            {
                client.Out.SendMessage(eMessageType.Normal, "Hack level sao bạn!");
                return(0);
            }
            if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked)
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0]));
                return(1);
            }
            int totemId      = client.Player.PlayerCharacter.totemId;
            int consumeExp   = TotemMgr.FindTotemInfo(totemId).ConsumeExp;
            int consumeHonor = TotemMgr.FindTotemInfo(totemId).ConsumeHonor;

            if (client.Player.PlayerCharacter.Money >= consumeExp && client.Player.PlayerCharacter.myHonor >= consumeHonor)
            {
                if (totemId == 0)
                {
                    client.Player.AddTotem(10001);
                }
                else
                {
                    client.Player.AddTotem(1);
                }
                client.Player.AddExpVip(consumeExp);
                client.Player.RemoveMoney(consumeExp);
                client.Player.RemovemyHonor(consumeHonor);
                client.Player.Out.SendPlayerRefreshTotem(client.Player.PlayerCharacter);
                client.Player.MainBag.UpdatePlayerProperties();
                client.Player.OnUserToemGemstoneEvent();
            }
            return(0);
        }
コード例 #2
0
 public void AddBaseTotemProperty(PlayerInfo p, ref int attack, ref int defence, ref int agility, ref int lucky, ref int hp)
 {
     attack  += TotemMgr.getProp(p.totemId, "att");
     defence += TotemMgr.getProp(p.totemId, "def");
     agility += TotemMgr.getProp(p.totemId, "agi");
     lucky   += TotemMgr.getProp(p.totemId, "luc");
     hp      += TotemMgr.getProp(p.totemId, "blo");
 }
コード例 #3
0
    public void OnLoadTotemData(ServerMsgObj msg)
    {
        string          server = msg.Msg;
        TotemMsgCollect tc     = JsonUtility.FromJson <TotemMsgCollect>(server);

        TotemData[] data = new TotemData[tc.totems.Length];
        for (int i = 0; i < data.Length; i++)
        {
            data[i] = new TotemData(tc.totems[i]);
            TotemMgr.GetSingleton().AddTotem(data[i]);
        }
    }
コード例 #4
0
    public void Open(TotemData data, SHOWBUTTON btnCtrl)
    {
        take_btn.gameObject.SetActive(btnCtrl == SHOWBUTTON.Etake);
        takeoff_btn.gameObject.SetActive(btnCtrl == SHOWBUTTON.EtakeOff);

        EventListener.Get(take_btn.gameObject).OnClick = e =>
        {
            ZEventSystem.Dispatch(EventConst.TAKETOTEM, data);
            UIFace.GetSingleton().Close(UIID.DivinationTip);
        };
        EventListener.Get(compose_btn.gameObject).OnClick = e =>
        {
            UIFace.GetSingleton().Open(UIID.CompostDivination, data);
            ZEventSystem.Dispatch(EventConst.ONOPENCOMPOSE);
            UIFace.GetSingleton().Close(UIID.DivinationTip);
        };
        EventListener.Get(takeoff_btn.gameObject).OnClick = e =>
        {
            TotemMgr.GetSingleton().TakeOffTotem(data);
            ZEventSystem.Dispatch(EventConst.REFRESHRIGHT, false);
            UIFace.GetSingleton().Close(UIID.DivinationTip);
        };
        item_img.sprite = ResourceMgr.Instance.LoadSprite(data.ItemData.icon);
        int    rare  = data.ItemData.rare;
        string color = ColorMgr.Colors[rare - 1];

        name_txt.text         = string.Format("<color=#{0}>{1}</color>", color, data.TotemConfig.Name);
        level_txt.text        = string.Format("<color=#{0}>Lv.{1}</color>", color, data.Level);
        slider_img.fillAmount = data.Exp / (float)data.LevelUpExp();
        prog_txt.text         = data.Exp + "/" + data.LevelUpExp();
        Pro[]         p  = data.Attribute;
        StringBuilder sb = new StringBuilder();

        for (int i = 0; i < p.Length; ++i)
        {
            sb.Append(AttrUtil.GetAttribute(p[i].attr));
            sb.Append("  +");
            sb.Append(AttrUtil.ShowText(p[i].attr, p[i].num, p[i].per));
            sb.Append("\n");
        }
        attr_txt.text = sb.ToString();
    }
コード例 #5
0
    private void Instantiate(string id)
    {
        GameObject         go  = Instantiate(item, itemparent_trf, false);
        DivinationItemView div = go.GetComponent <DivinationItemView>();
        TotemData          td  = TotemMgr.GetSingleton().GetTotemByID(id);

        if (td == null)
        {
            td = new TotemData(40007)
            {
                md5 = id
            };
            TotemMgr.GetSingleton().AddTotem(td);
        }
        div.SetView(td);
        EventListener.Get(go).OnClick = e =>
        {
            ZEventSystem.Register(EventConst.ONOPENCOMPOSE, this, "OnOpenCompose");
            UIFace.GetSingleton().Open(UIID.DivinationTip, td, SHOWBUTTON.Ecompose);
            if (!select_trf.gameObject.activeInHierarchy)
            {
                select_trf.gameObject.SetActive(true);
            }
            select_trf.SetParent(go.transform);
            select_trf.transform.localPosition = Vector3.zero;
        };
        EventListener.Get(go).BegineDragEvent = e =>
        {
            Item_sr.OnBeginDrag(e);
        };
        EventListener.Get(go).DragEvent = e =>
        {
            Item_sr.OnDrag(e);
        };
        EventListener.Get(go).EndDragEvent = e =>
        {
            Item_sr.OnEndDrag(e);
        };
        Role.Instance.DivinationLucky += JsonMgr.GetSingleton().GetTotemTreeByID(progress + 1).spend;
        lucky_img.fillAmount           = Role.Instance.DivinationLucky / maxLucky;
    }
コード例 #6
0
    private void Compose()
    {
        particle.Play();
        for (int i = 0; i < playItem.Count; ++i)
        {
            TotemMgr.GetSingleton().RemoveTotem(playItem[i].data);
            childparticle[i].Play();
        }
        playItem.Clear();
        int upexp = composeItem.LevelUpExp() - composeItem.Exp;

        while (playExp >= upexp)
        {
            composeItem.Level++;
            composeItem.Exp = 0;
            playExp        -= upexp;
            upexp           = composeItem.LevelUpExp() - composeItem.Exp;
        }
        composeItem.Exp += Mathf.FloorToInt(playExp);
        playExp          = 0;
        ZEventSystem.Dispatch(EventConst.TOTEMDATACHANGE);
    }
コード例 #7
0
    private void InitItem()
    {
        TotemData[] totems = TotemMgr.GetSingleton().Totems;
        for (int i = 0; i < totems.Length; ++i)
        {
            TotemData totem = totems[i];
            if (totem.md5 == composeItem.md5 || totem.HeroID != 0)
            {
                continue;
            }
            GameObject         t   = Instantiate(item, divination_sr.content);
            DivinationItemView div = t.GetComponent <DivinationItemView>();
            div.SetView(totem);
            allItem.Add(div);
            EventListener.Get(t).OnClick = e =>
            {
                if (!playItem.Contains(div))
                {
                    if (playItem.Count >= 6)
                    {
                        CanvasView.Instance.AddNotice("已到最大数量");
                        return;
                    }
                    playItem.Add(div);
                    div.SetAlpha(1);
                    for (int j = 1; j < div.data.Level; j++)
                    {
                        playExp += div.data.LevelUpExp(j);
                    }
                    playExp += totem.Exp;
                    playExp += totem.TotemConfig.Exp;
                }
                else
                {
                    playItem.Remove(div);
                    div.SetAlpha(0);
                    for (int j = 1; j < div.data.Level; j++)
                    {
                        playExp -= div.data.LevelUpExp(j);
                    }
                    playExp -= totem.Exp;
                    playExp -= totem.TotemConfig.Exp;
                }
                SetPlayView();
                ExpValue();
            };
            EventListener.Get(t).BegineDragEvent = e =>
            {
                divination_sr.OnBeginDrag(e);
            };
            EventListener.Get(t).DragEvent = e =>
            {
                divination_sr.OnDrag(e);
            };
            EventListener.Get(t).EndDragEvent = e =>
            {
                divination_sr.OnEndDrag(e);
            };
        }

        EventListener.Get(auto_btn.gameObject).OnClick = e =>
        {
            int count = playItem.Count;
            int index = allItem.Count;
            index--;
            while (playItem.Count < 6 && index >= 0)
            {
                if (!playItem.Contains(allItem[index]))
                {
                    playItem.Add(allItem[index]);
                    allItem[index].SetAlpha(1);
                }
                index--;
            }
            playExp = 0;
            for (int i = 0; i < playItem.Count; i++)
            {
                for (int j = 1; j < playItem[i].data.Level; j++)
                {
                    playExp += playItem[i].data.LevelUpExp(j);;
                }
                playExp += playItem[i].data.Exp;
                playExp += playItem[i].data.TotemConfig.Exp;
            }
            SetPlayView();
            ExpValue();
        };

        Vector2 size = divination_sr.content.sizeDelta;

        size.y = Mathf.CeilToInt(totems.Length / 3f) * 182 + 24;
        divination_sr.content.sizeDelta = size;
        EventListener.Get(sure_btn.gameObject).OnClick = e =>
        {
            if (composeItem == null)
            {
                return;
            }
            Compose();
            SetPlayView();
            ExpValue();
            Close();
            Open(composeItem);
        };
    }
コード例 #8
0
 public TotemData[] GetTotem()
 {
     return(TotemMgr.GetSingleton().GetHeroTotem(Totems));
 }
コード例 #9
0
ファイル: TotemMgr.cs プロジェクト: mengtest/laughing-memory
 public static TotemMgr GetSingleton()
 {
     return(_totem ?? (_totem = new TotemMgr()));
 }
コード例 #10
0
 public void TakeTotem(TotemData data)
 {
     TotemMgr.GetSingleton().TakeTotem(data, heroData);
     ShowDivination();
 }
コード例 #11
0
    private void ShowDivination()
    {
        showGo = Divination_trf;
        showGo.SetParent(Right_trf);
        Divination_obj.SetActive(true);
        takeoff_btn.gameObject.SetActive(true);
        take_btn.gameObject.SetActive(true);
        Dress_btn.gameObject.SetActive(false);
        Intensify_btn.gameObject.SetActive(false);
        Equip_obj.SetActive(false);
        HeroDivinationView hdv = Divination_obj.GetComponent <HeroDivinationView>();

        hdv.SetHeroTotemView(heroData);
        EventListener.Get(gotoDiv_btn.gameObject).OnClick = e =>
        {
            UIFace.GetSingleton().Open(UIID.Divination);
        };
        int count = divparent_trf.childCount;

        TotemData[] mData = TotemMgr.GetSingleton().GetUnDressTotem();
        while (count > mData.Length)
        {
            DestroyImmediate(divparent_trf.GetChild(0).gameObject);
            count = divparent_trf.childCount;
        }
        for (int i = 0; i < mData.Length; ++i)
        {
            TotemData data = mData[i];
            if (data.HeroID != 0)
            {
                continue;
            }
            GameObject totem;
            if (i < count)
            {
                totem = divparent_trf.GetChild(i).gameObject;
            }
            else
            {
                totem = Instantiate(totemGo, divparent_trf);
            }
            DivinationItemView div = totem.GetComponent <DivinationItemView>();
            div.SetView(data);
            EventListener.Get(totem).OnClick = e =>
            {
                ZEventSystem.Register(EventConst.TAKETOTEM, this, "TakeTotem");
                UIFace.GetSingleton().Open(UIID.DivinationTip, data, SHOWBUTTON.Etake);
            };
            EventListener.Get(totem).BegineDragEvent = e =>
            {
                divination_sr.OnBeginDrag(e);
            };
            EventListener.Get(totem).DragEvent = e =>
            {
                divination_sr.OnDrag(e);
            };
            EventListener.Get(totem).EndDragEvent = e =>
            {
                divination_sr.OnEndDrag(e);
            };
        }

        Vector2 size = divination_sr.content.sizeDelta;

        size.y = Mathf.CeilToInt(mData.Length / 3f) * 159 + 26;
        divination_sr.content.sizeDelta = size;

        EventListener.Get(take_btn.gameObject).OnClick = e =>
        {
            if (mData.Length <= 0)
            {
                return;
            }
            int         index  = mData.Length - 1;
            TotemData[] totems = heroData.GetTotem();
            if (totems.Length == 0)
            {
                CanvasView.Instance.AddNotice("没有可用的气运槽");
                return;
            }
            for (int i = 0, length = totems.Length; i < length; ++i)
            {
                TotemMgr.GetSingleton().TakeTotem(mData[i], heroData);
            }
            ShowSide(false);
        };
        EventListener.Get(takeoff_btn.gameObject).OnClick = e =>
        {
            TotemData[] totems = heroData.GetTotem();
            for (int i = 0, length = totems.Length; i < length; ++i)
            {
                if (totems[i] == null)
                {
                    continue;
                }
                TotemMgr.GetSingleton().TakeOffTotem(totems[i]);
            }
            ShowSide(false);
        };
    }