コード例 #1
0
ファイル: SkillsWithRank.cs プロジェクト: mpladow/DHSimulator
        public bool ModifyRank(bool isLevelUp)
        {
            var result = true;

            if (isLevelUp && Rank != 4)
            {
                var currentSkillLevel = TotalSkillModifiers.Where(x => x.Id == Rank).FirstOrDefault(); //finds the current aptidude
                TotalSkillModifiers.Remove(currentSkillLevel);                                         //removes this
                Rank += 1;
                TotalSkillModifiers.Add(World.GetSkillLevelsById(Rank));                               //Replace with the next level up.
                //TotalSkillModifiers.Add(World.SkillLevelsList.FirstOrDefault(x => x.Id == Rank));
                result = true;
            }
            else
            {
                //return a warning? you cannot level up any further
                result = false;
            }
            if (!isLevelUp && Rank != 0)
            {
                var currentSkillLevel = TotalSkillModifiers.Where(x => x.Id == Rank).FirstOrDefault(); //finds the current aptidude
                TotalSkillModifiers.Remove(currentSkillLevel);                                         //removes this
                Rank -= 1;
                TotalSkillModifiers.Add(World.GetSkillLevelsById(Rank));                               //Replace with the next level up.
                //TotalSkillModifiers.Add(World.SkillLevelsList.FirstOrDefault(x => x.Id == Rank));
                result = true;
            }
            return(result);
        }
コード例 #2
0
 //contstructor
 public InvestigationSkills(int id, string name, string description, double actioncost = 1, int rank = 0, bool isopposedcheck = false) : base(id, name, description, isopposedcheck, actioncost)
 {
     TotalSkillModifiers.Add(World.GetSkillLevelsById(rank));
 }
コード例 #3
0
ファイル: SkillsCombat.cs プロジェクト: mpladow/DHSimulator
 //contstructor
 public SkillsCombat(int id, string name, string description, CharacterStat stat, double actioncost = 1, int rank = 0, bool isopposedcheck = false) : base(id, name, stat, description, isopposedcheck, actioncost)
 {
     TotalSkillModifiers.Add(World.GetSkillLevelsById(rank));
 }