コード例 #1
0
    public DiscussionProgressInfo[] GetDetailedDiscussionProgresses(int questCode)
    {
        TotalDiscussionProgress totalProgress = null;

        if (totalProgressDic.TryGetValue(questCode, out totalProgress))
        {
            return(totalProgress.Progress);
        }
        else
        {
            Debug.Log($"QuestProgress_Discussion -> TotalDiscussionProgress 탐색용 Dictionary에 {questCode} : 퀘스트가 존재하지 않음");
            return(null);
        }
    }
コード例 #2
0
    public void StartQuest(int questCode, int[] targetNPCs)
    {
        TotalDiscussionProgress newProgress = new TotalDiscussionProgress();

        newProgress.QuestCode = questCode;
        newProgress.Completed = false;
        newProgress.Progress  = new DiscussionProgressInfo[targetNPCs.Length];
        for (int i = 0; i < targetNPCs.Length; ++i)
        {
            newProgress.Progress[i]               = new DiscussionProgressInfo();
            newProgress.Progress[i].TargetNPC     = targetNPCs[i];
            newProgress.Progress[i].TalkCompleted = false;
        }
        totalProgressDic.Add(questCode, newProgress);
    }
コード例 #3
0
    // Getter
    public bool GetHasCompletedByQuestCode(int questCode)
    {
        TotalDiscussionProgress totalProgress = null;

        if (totalProgressDic.TryGetValue(questCode, out totalProgress))
        {
            if (totalProgress.Completed)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        else
        {
            Debug.Log($"QuestProgress_Discussion -> TotalDiscussionProgress 탐색용 Dictionary에 {questCode} : 퀘스트가 존재하지 않음");
            return(false);
        }
    }