コード例 #1
0
ファイル: RayCastingScenes.cs プロジェクト: pepouch/PG1Grcis
        /// <summary>
        /// Test scene for Toruses by Jan Navratil, (c) 2012
        /// </summary>
        public static void Toroids( IRayScene sc )
        {
            Debug.Assert( sc != null );

              // CSG scene:
              CSGInnerNode root = new CSGInnerNode( SetOperation.Union );
              root.SetAttribute( PropertyName.REFLECTANCE_MODEL, new PhongModel() );
              root.SetAttribute( PropertyName.MATERIAL, new PhongMaterial( new double[] { 0.5, 0.5, 0.5 }, 0.2, 0.7, 0.2, 16 ) );
              sc.Intersectable = root;

              // Background color:
              sc.BackgroundColor = new double[] { 0.0, 0.15, 0.2 };

              // Camera:
              sc.Camera = new StaticCamera( new Vector3d( 0.0, 0.0, -10.0 ),
                                    new Vector3d( 0.0, -0.04, 1.0 ),
                                    60.0 );

              // Light sources:
              sc.Sources = new LinkedList<ILightSource>();
              sc.Sources.Add( new AmbientLightSource( 1.8 ) );
              sc.Sources.Add( new PointLightSource( new Vector3d( -5.0, 3.0, -3.0 ), 2.0 ) );

              // --- NODE DEFINITIONS ----------------------------------------------------

              Sphere s;
              Torus t;

              t = new Torus( 2.0, 1.0 );
              t.SetAttribute( PropertyName.COLOR, new double[] { 0, 0, 0.7 } );
              t.SetAttribute( PropertyName.TEXTURE, new CheckerTexture( 50, 20, new double[] { 0.9, 0.9, 0 } ) );
              root.InsertChild( t, Matrix4d.Scale( 0.8 ) * Matrix4d.CreateRotationX( 0.9 ) * Matrix4d.CreateTranslation( 2.7, 0.6, 0.0 ) );

              t = new Torus( 1.0, 1.5 );
              t.SetAttribute( PropertyName.COLOR, new double[] { 1, 0, 0 } );
              t.SetAttribute( PropertyName.TEXTURE, new CheckerTexture( 40, 40, new double[] { 0.8, 1.0, 1.0 } ) );

              CSGInnerNode donut = new CSGInnerNode( SetOperation.Difference );
              donut.InsertChild( t, Matrix4d.Identity );
              s = new Sphere();
              s.SetAttribute( PropertyName.COLOR, new double[] { 0.5, 0.5, 0.5 } );
              s.SetAttribute( PropertyName.TEXTURE, new CheckerTexture( 100, 100, new double[] { 1, 0.5, 0 } ) );
              donut.InsertChild( s, Matrix4d.Scale( 3 ) * Matrix4d.CreateTranslation( 0, -3, 0 ) );
              root.InsertChild( donut, Matrix4d.CreateRotationX( 0.8 ) * Matrix4d.CreateTranslation( -2.5, 0.0, 0.0 ) );

              int number = 14;
              for ( int i = 0; i < number; i++ )
              {
            t = new Torus( 0.2, 0.01 + 0.185 * i / number );
            t.SetAttribute( PropertyName.COLOR, new double[] { 1, 1, 1 } );
            root.InsertChild( t, Matrix4d.CreateRotationX( 0.5 * i ) * Matrix4d.CreateTranslation( 10.0 * (1.0 * i / number) - 4.7, -2.5, 0 ) );
              }
        }