protected override void AddHurtbox(float damage, HurtboxTypes hurtboxType) { if (hurtboxType == HurtboxTypes.Torch) { var hurtbox = Torch.Clone() as Torch; hurtbox.Position = this.Position + this._velocity + new Vector2(0f, -50f); hurtbox.HurtboxType = hurtboxType; hurtbox.Colour = this.Colour; hurtbox.Layer = 0.2f; hurtbox.LifeSpan = 1f; hurtbox.Parent = this; hurtbox.Target = Target; hurtbox.Damage = damage; hurtbox.Speed = 10f; Children.Add(hurtbox); } if (hurtboxType == HurtboxTypes.ShadowWhirl) { var hurtbox = ShadowWhirl.Clone() as ShadowWhirl; hurtbox.Position = this.Position + this._velocity; hurtbox.HurtboxType = hurtboxType; hurtbox.Colour = this.Colour; hurtbox.Layer = 0.2f; hurtbox.LifeSpan = 0.01f; hurtbox.Velocity = new Vector2(0f, 0f); hurtbox.Parent = this; hurtbox.Damage = damage; Children.Add(hurtbox); } if (hurtboxType == HurtboxTypes.Spirit) { var hurtbox = Spirit.Clone() as Spirit; hurtbox.Position = this.Position + this._velocity + new Vector2(0f, -50f); hurtbox.HurtboxType = hurtboxType; hurtbox.Colour = this.Colour; hurtbox.Layer = 0.2f; hurtbox.LifeSpan = 4.5f; hurtbox.Parent = this; hurtbox.Target = Target; hurtbox.Damage = damage; hurtbox.Speed = 1f; Children.Add(hurtbox); } }