private void MoveCubeV(TopicDataRecord obj) { newMoveV = UbiiParser.ProtoToUnity(obj.Vector3); }
public void SendTopicDataRecord(TopicDataRecord record) { recordsToPublish.Add(record); }
private void SayWazza(TopicDataRecord obj) { wazzaString += obj.String; }
public void TestTopicDataSubRot(TopicDataRecord topicDataRecord) { // rotation cannot be directly set as this does not run from main thread, so save position to global variable which will be applied in Update() in main thread newRot = UbiiParser.ProtoToUnity(topicDataRecord.Quaternion); }
public void PublishImmediately(TopicDataRecord record) { topicDataProxy.PublishImmediately(record); }
public void receiveUVImage_resolution(TopicDataRecord dir) { uv_resolution = UbiiParser.ProtoToUnity(dir.Vector2); Debug.Log("received uv image resolution " + uv_resolution); received = true; }
public void receiveUndo(TopicDataRecord dir) { undoStep = dir.Bool; Debug.Log("Received undo command: " + undoStep); received = true; }
public void PublishImmediately(TopicDataRecord topicDataRecord) { networkClient.PublishImmediately(topicDataRecord); }
public void receiveCommand(TopicDataRecord dir) { command = dir.String; Debug.Log("Received command: " + command); received = true; }
public void receiveGalleryCommand(TopicDataRecord dir) { gallery_command = dir.String; Debug.Log("Received gallery command" + filename); received = true; }
public void receiveImageName(TopicDataRecord dir) { filename = dir.String; received = true; }
private void On_TOPIC_TEST_INT(TopicDataRecord topicDataRecord) { LogConsole("On_TOPIC_TEST_INT : " + topicDataRecord.Double + " - " + BUtils.GetTimeAsString()); }
/* async Topic Callbacks */ private void On_AsyncJobRecieved(TopicDataRecord topicDataRecord) { // Add Job jobsQueue.Enqueue(topicDataRecord); }
private void OnTopicDataRecord(TopicDataRecord record) { this.topicDataBuffer.Publish(record); }
public void receiveColor(TopicDataRecord dir) { color = UbiiParser.ProtoToUnity(dir.Color); Debug.Log("received color " + color); received = true; }
public void Publish(TopicDataRecord topicDataRecord) { networkClient.Publish(topicDataRecord); }
public void reset_canvas_requested(TopicDataRecord dir) { reset = true; Debug.Log("canvas reset"); received = true; }
public void Publish(TopicDataRecord record) { topicDataClient.SendTopicDataRecord(record); }
public void Publish(TopicDataRecord record) { topicDataProxy.Publish(record); }