コード例 #1
0
    public void SearchMatchingNeighbours()
    {
        this.inStack = true;
        //this.GetComponent<Animator>().enabled = true;
        //this.GetComponent<Animator>().SetTrigger("SimplePop");

        // gameManager.tracer.Add(this.gameObject);

        try
        {
            if ((this.BubbleColor == Top_Left.GetComponent <BubbleProperties>().BubbleColor) && (!Top_Left.GetComponent <BubbleProperties>().inStack))
            {
                Top_Left.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Top_Left.transform);
                //print("TL");
                //gameManager.matcher.Add()
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((this.BubbleColor == Top_Right.GetComponent <BubbleProperties>().BubbleColor) && (!Top_Right.GetComponent <BubbleProperties>().inStack))
            {
                Top_Right.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Top_Right.transform);
                //print("TR");
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((this.BubbleColor == Left.GetComponent <BubbleProperties>().BubbleColor) && (!Left.GetComponent <BubbleProperties>().inStack))
            {
                Left.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Left.transform);
                //print("L");
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((this.BubbleColor == Right.GetComponent <BubbleProperties>().BubbleColor) && (!Right.GetComponent <BubbleProperties>().inStack))
            {
                Right.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Right.transform);
                //print("R");
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((this.BubbleColor == Bottom_Left.GetComponent <BubbleProperties>().BubbleColor) && (!Bottom_Left.GetComponent <BubbleProperties>().inStack))
            {
                Bottom_Left.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Bottom_Left.transform);
                //print("BL");
            }
        }
        catch (System.Exception e)
        {
        }

        try
        {
            if ((this.BubbleColor == Bottom_Right.GetComponent <BubbleProperties>().BubbleColor) && (!Bottom_Right.GetComponent <BubbleProperties>().inStack))
            {
                Bottom_Right.GetComponent <BubbleProperties>().SearchMatchingNeighbours();
                gameManager.colorMatcher.Add(Bottom_Right.transform);
                //print("BR");
            }
        }
        catch (System.Exception e)
        {
        }
        return;
    }
コード例 #2
0
    public void SearchInRadius()
    {
        this.inRadius = true;
        //gameManager.radiusCount++;

        if (gameManager.InRadiusOfExploision.Count >= 7)
        {
            return;
        }

        try
        {
            if ((!Top_Left.GetComponent <BubbleProperties>().inRadius&& !Top_Left.GetComponent <BubbleProperties>().isEmpty&&
                 gameManager.InRadiusOfExploision.Count <= 10))
            {
                gameManager.InRadiusOfExploision.Add(Top_Left.transform);
                Top_Left.GetComponent <BubbleProperties>().SearchInRadius();
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((!Top_Right.GetComponent <BubbleProperties>().inRadius&& !Top_Right.GetComponent <BubbleProperties>().isEmpty&&
                 gameManager.InRadiusOfExploision.Count <= 10))
            {
                gameManager.InRadiusOfExploision.Add(Top_Right.transform);
                Top_Right.GetComponent <BubbleProperties>().SearchInRadius();
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((!Left.GetComponent <BubbleProperties>().inRadius&& !Left.GetComponent <BubbleProperties>().isEmpty&&
                 gameManager.InRadiusOfExploision.Count <= 10))
            {
                gameManager.InRadiusOfExploision.Add(Left.transform);
                Left.GetComponent <BubbleProperties>().SearchInRadius();
            }
        }
        catch (System.Exception e)
        {
        }
        try
        {
            if ((!Right.GetComponent <BubbleProperties>().inRadius&& !Right.GetComponent <BubbleProperties>().isEmpty&&
                 gameManager.InRadiusOfExploision.Count <= 10))
            {
                gameManager.InRadiusOfExploision.Add(Right.transform);
                Right.GetComponent <BubbleProperties>().SearchInRadius();
            }
        }
        catch (System.Exception e)
        {
        }
        //try
        //{
        //    if ((!Bottom_Left.GetComponent<BubbleProperties>().inRadius && !Bottom_Left.GetComponent<BubbleProperties>().isEmpty &&
        //        gameManager.InRadiusOfExploision.Count <= 10))
        //    {
        //        gameManager.InRadiusOfExploision.Add(Bottom_Left.transform);
        //        Bottom_Left.GetComponent<BubbleProperties>().SearchInRadius();



        //    }
        //}
        //catch (System.Exception e)
        //{

        //}

        //try
        //{
        //    if ((!Bottom_Right.GetComponent<BubbleProperties>().inRadius && !Bottom_Right.GetComponent<BubbleProperties>().isEmpty &&
        //        gameManager.InRadiusOfExploision.Count <= 10))
        //    {
        //        gameManager.InRadiusOfExploision.Add(Bottom_Right.transform);
        //        Bottom_Right.GetComponent<BubbleProperties>().SearchInRadius();



        //    }
        //}
        //catch (System.Exception e)
        //{

        //}
        return;
    }