コード例 #1
0
ファイル: SceneStack.cs プロジェクト: eylvisaker/BallBusterX
        private void CheckForFinishedScenes()
        {
            bool activate = false;

            lock (updateLock)
            {
                finishedScenes.Clear();
                finishedScenes.AddRange(scenes.Where(s => s.IsFinished));

                foreach (var scene in finishedScenes)
                {
                    if (scene is IDisposable disposable)
                    {
                        disposable.Dispose();
                    }

                    activate |= scene == TopScene;

                    Remove(scene);
                }
            }

            if (activate)
            {
                TopScene?.SceneActivated();
            }
        }
コード例 #2
0
    public void Setup(TopScene sceneController, string projectFilePath)
    {
        try {
            manifest = JsonConvert.DeserializeObject <ProjectManifest>(File.ReadAllText(projectFilePath + "/manifest.json"));
        }
        catch (Exception ex) {
            Debug.LogException(ex);
            manifest = null;
        }

        this.projectFilePath = projectFilePath;
        this.sceneController = sceneController;

        nameLabel.text     = (manifest == null) ? "<color=#FF0000>Error: Could not read manifest file...</color>" : manifest.Name;
        pathLabel.text     = projectFilePath;
        modifiedLabel.text = (manifest == null) ? "Unknown" : manifest.Modified.ToShortDateString() + " " + manifest.Modified.ToShortTimeString();
        string manifestFileContents = File.ReadAllText(projectFilePath + "/manifest.json");
    }
コード例 #3
0
        private void CheckForFinishedScenes()
        {
            bool activate = false;

            foreach (var scene in UpdateScenes.Where(s => s.IsFinished))
            {
                if (scene is IDisposable disposable)
                {
                    disposable.Dispose();
                }

                activate |= scene == TopScene;

                Remove(scene);
            }

            if (activate)
            {
                TopScene?.SceneActivated();
            }
        }