void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { movement = col.GetComponent <TopDownMovement>(); movement.enabled = false; blackScreen.GetComponent <Panel_scr>().door = this; blackScreen.SetActive(true); } }
public void Start() { kindlingText.text = kindling.ToString(); goldText.text = gold.ToString(); fuelLeftSeconds = maxFuelSeconds; animator = GetComponent <Animator>(); movementScript = GetComponent <TopDownMovement>(); playerInputs = GetComponent <PlayerInputs>(); startingBgIntensity = torchLightBg.intensity; startingFgIntensity = torchLightFg.intensity; startingGIntensity = globalLight.intensity; startingColor = new Color(4f, 2f, 0f, 1f); material.SetColor("_Color", startingColor); soundController = GameObject.FindGameObjectWithTag("Ladder").GetComponent <SoundController>(); musicController = GameObject.FindGameObjectWithTag("MusicController").GetComponent <MusicController>(); }
// Start is called before the first frame update void Start() { _movement = SnowDoubtController.Instance.PlayerMovements[0]; }
void Start() { rb = GetComponent<Rigidbody>(); instace = this; }