public void Start() { if (TopDownUIManager.instance != null) { characterButtonsUi = TopDownUIManager.instance.characterPortraits; } characterCamera = GameObject.FindObjectOfType <TopDownCameraBasic>(); if (defaultCharacter != null) { AddCharacterToParty(defaultCharacter); } if (defaultCharacter == null && activeCharacters.Count < 1) { if (GameObject.FindGameObjectWithTag("Player")) { AddCharacterToParty(GameObject.FindGameObjectWithTag("Player").gameObject); } else { Debug.LogError("No character with TopDownControllerMain.cs found in scene!"); return; } } }
public void OnEnable() { td_target = (TopDownCameraBasic)target; if (TopDownIcon == null) { TopDownIcon = Resources.Load("TopDownIcon") as Texture; } }
private void Start() { if (characterInSlot != null) { SetCharacterUI(); occupied = true; } characterManager = TopDownCharacterManager.instance; uiManager = TopDownUIManager.instance; uiInventory = TopDownUIInventory.instance; cameraBasic = GameObject.FindObjectOfType <TopDownCameraBasic>(); }
public void Start() { cameraBasic = TopDownCameraBasic.instance; }
public void Awake() { instance = this; }