public override void Draw(SpriteBatch batch) { var alpha = Active ? 1.0f : 0.25f; Item.drawInMenu(batch, new Vector2(GlobalPosition.X, GlobalPosition.Y), 1, alpha, 1, StackDrawType.Hide); if (GlobalBounds.Contains(Game1.getMousePosition())) { TooltipManager.ShowTooltipThisFrame(Tooltip); } }