void ShowShoot(int X, int Y, Person p) { ObjDraw.IsPersonInList(p.ID, true); int AnimAddr, BulX = p.X + 48, BulY = p.Y + 48; double Curner = ToolsClass.CountCurner(X, Y, p.X, p.Y, out AnimAddr); ObjDraw.AddToObjectTicksList(new Person() { X = p.X, Y = p.Y, XSpeed = 0, YSpeed = 0, ID = p.ID }, AnimationAddr[AnimAddr], 10, ref Anims, BattleField.Image); OutNetConnect.SendPerson(new Person() { ID = p.ID, X = p.X, Y = p.Y, XSpeed = 0, YSpeed = 0 }, AnimationAddr[AnimAddr], 10, false, (int)(Curner * 180 / Math.PI)); AddBullet(Curner, BulX, BulY, p); }