public void Loaded(Tools.D2Point pt) { this.X = pt.X; this.Y = pt.Y; D2Point mvPt = DDUtils.AngleToPoint( DDUtils.GetAngle(Game.I.Player.X - this.X, Game.I.Player.Y - this.Y), 8.0 ); this.XAdd = mvPt.X; this.YAdd = mvPt.Y; }
public void Loaded(Tools.D2Point pt) { this.X = pt.X; this.Y = pt.Y; }
public void Loaded(Tools.D2Point pt) { this.EachFrameSequencer = EnumerableTools.Supplier(this.GetEachFrameSequencer()); }