コード例 #1
0
        // Every 30 seconds evaluate the bookings to see if a message needs displaying
        private void Timer_Elapsed(object sender, ElapsedEventArgs e)
        {
            DataSnapshot Frame = DataRepository.TakeSnapshot();
            // Get the current timeslot
            TimeSlot CurrentSlot = Frame.Periods.SingleOrDefault(t => t.IsCurrent(DateTime.Now));

            if (CurrentSlot == null)
            {
                return;
            }

            // Get any matching bookings
            Booking Booking = Frame.Bookings.SingleOrDefault(b => b.MatchesDay(DateTime.Now.Date) && b.TimeSlot == CurrentSlot && b.Rooms.Contains(CurrentRoom));

            if (Booking != null)
            {
                // If we haven't already shown this message
                if (LastSlot == null || LastSlot != CurrentSlot)
                {
                    // Display the message
                    LastSlot            = CurrentSlot;
                    ToolbarIcon.Visible = true;
                    ToolbarIcon.ShowBalloonTip(MessageDuration, "Scheduled booking", "A lesson is taking place in this room this period (" + CurrentSlot.Name + ").\n" +
                                               "Teacher: " + Booking.Teacher.FormalName + "\n" +
                                               "Subject: " + Booking.Subject.SubjectName, System.Windows.Forms.ToolTipIcon.Info);
                }
            }
        }
コード例 #2
0
 /// <summary>
 /// Creates a new toolbar item attribute. Selecting the item in the toolbar will trigger the callback.
 /// </summary>
 /// <param name="name">Path that determines where in the menu to add the element. All path elements must be
 ///                    separated by /, for example "View/Toolbars/Find".</param>
 /// <param name="icon">Type of builtin icon to display on the toolbar entry.</param>
 /// <param name="tooltip">Optional tooltip to display when the user hovers over the toolbar entry.</param>
 /// <param name="priority">Priority determines the position of the toolbar item relative to its siblings.
 ///                        Higher priority means it will be placed earlier.</param>
 /// <param name="separator">Determines should a separator be inserted just before this element.</param>
 internal ToolbarItem(string name, ToolbarIcon icon, string tooltip = "", int priority = 0, bool separator = false)
 {
     this.name        = name;
     this.icon        = null;
     this.tooltip     = tooltip;
     this.priority    = priority;
     this.separator   = separator;
     this.builtinIcon = (int)icon;
 }
コード例 #3
0
 private void HideToolStripMenuItem_Click(object sender, EventArgs e)
 {
     ToolbarIcon.Visible = true;
     Hide();
     ToolbarIcon.BalloonTipIcon  = ToolTipIcon.Info;
     ToolbarIcon.BalloonTipTitle = "OutLoud is still running!";
     ToolbarIcon.BalloonTipText  = "Double-click the OutLoud icon in the toolbar to re-show the main window!";
     ToolbarIcon.ShowBalloonTip(3000);
 }
コード例 #4
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        private void setIconBinding()
        {
            string bindingPath   = "SmallIcon";
            bool   useLargeIcons = Application.Current.FindResource("UseLargeIcons") as bool? ?? false;

            if (useLargeIcons)
            {
                bindingPath = "LargeIcon";
            }

            Binding iconBinding = new Binding(bindingPath);

            iconBinding.Mode = BindingMode.OneWay;
            ToolbarIcon.SetBinding(Image.SourceProperty, iconBinding);
        }
 /// <summary>Retrieves an icon that may be displayed on the main window&apos;s toolbar.</summary>
 public static SpriteTexture GetToolbarIcon(ToolbarIcon icon)
 {
     return(Internal_getToolbarIcon(icon));
 }
 private static extern SpriteTexture Internal_getToolbarIcon(ToolbarIcon icon);
コード例 #7
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 // Displays a balloon message
 public void ShowBalloon(string Title, string Message, System.Windows.Forms.ToolTipIcon Icon)
 {
     ToolbarIcon.ShowBalloonTip(MessageDuration, Title, Message, Icon);
 }
コード例 #8
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ファイル: EditorBuiltin.cs プロジェクト: Ruu/BansheeEngine
 private static extern SpriteTexture Internal_GetToolbarIcon(ToolbarIcon icon);
コード例 #9
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ファイル: EditorBuiltin.cs プロジェクト: Ruu/BansheeEngine
 /// <summary>
 /// Retrieves an icon that may be displayed on the main window's toolbar.
 /// </summary>
 /// <param name="icon">Type of icon to retrieve.</param>
 /// <returns>Sprite texture of the icon.</returns>
 public static SpriteTexture GetToolbarIcon(ToolbarIcon icon)
 {
     return Internal_GetToolbarIcon(icon);
 }