void Start () { // Set private toolTip = toolTipGO.GetComponent<ToolTipScript>(); infoDisplay = infoDisplayGO.GetComponent<UnitInformation>(); currentBuilding = 0; isInBuildMode = false; useToolTip = true; DeActivateToolTip(); ChangePointer("Normal"); HideUnitInformation(); buildMenu.SetActive(false); }
public static void AddTip(string message) { GameObject help_tip_panel = menus.menu_panels["HelpTip"]; Debug.Log("ToolTipScript message " + message); ToolTipScript tool_script = (ToolTipScript)help_tip_panel.GetComponent(typeof(ToolTipScript)); help_tip_panel.SetActive(false); StringReader reader = new StringReader(message); XmlDocument xml_doc = new XmlDocument(); xml_doc.Load(reader); XmlNode tip_node = xml_doc.SelectSingleNode("//tool_tip"); tool_script.tool_tip.text = tip_node["text"].InnerText; help_tip_panel.SetActive(true); Canvas.ForceUpdateCanvases(); }
// Update is called once per frame void Update() { float delta = Time.deltaTime; elapsed_since_receive += delta; if (elapsed_since_receive > 0.1f) { elapsed_since_receive = 0.0f; } else { return; } //Debug.Log("call receive"); int len = ReceiveMsg(); while (len > 0) { if (!server_ready) { if (read_string == "ready") { Debug.Log("IPCManager got server ready"); server_ready = true; GameLoadBehavior.AfterServerReady(); SendRequest("begin"); SendRequest("on_screen:" + menus.UI_SCREEN_OFFICE); } return; } string command = read_string; string message = null; //Debug.Log("buf [" + read_string + "]"); if (read_string.IndexOf(':') > 0) { message = ccUtils.GetCommand(read_string, out command); } //Debug.Log("IPC update got command " + command + " message [" + message+"]"); switch (command) { case "status": //Debug.Log("got status %s" + message); GameStatusScript.UpdateStatus(message); break; case "attack_log": //Debug.Log("got status %s" + message); AttackLogScript.AddEntry(message); break; case "load_computer": ComputerBehavior.LoadOneComputer(message + ".sdf"); break; case "load_device": DeviceBehavior.LoadOneDevice(message + ".sdf"); break; case "user_status": UserBehavior.UpdateStatus(message); break; case "ticker": scrolling_text.AddTicker(message); break; case "withdraw_ticker": scrolling_text.WithdrawTicker(message); break; case "message": MessageScript message_panel = (MessageScript)menus.menu_panels["MessagePanel"].GetComponent(typeof(MessageScript)); message_panel.ShowMessage(message); break; case "yes_no": YesNoScript yesno_panel = (YesNoScript)menus.menu_panels["YesNoPanel"].GetComponent(typeof(YesNoScript)); yesno_panel.ShowMessage(message); break; case "tool_tip": ToolTipScript.AddTip(message); break; case "objective": ObjectivesBehavior.ObjectiveStatus(message); break; case "phase": ObjectivesBehavior.PhaseDone(message); break; case "lose": SendRequest("exit"); QuitGame(); break; case "remove_computer": ComputerBehavior.RemoveComputer(message); break; default: Debug.Log("nothing to do for " + command + " " + message); break; } len = ReceiveMsg(); } }
void Awake() //Sets the instance to the object its attached too. There can only be one of this type of instance. { instance = this; }
void Start() { tts = FindObjectOfType <ToolTipScript>(); Player_ = GameObject.Find("Player"); GM = GameManager.FindObjectOfType <GameManager>(); }
// Use this for initialization void Start() { toolTipScript = GetComponent <ToolTipScript>(); }