public void OnReceiveFocus() { Debug.Log("<color=green>" + btnID + ": received focus</color>"); // TODO: Add check if we have some data that needs to be shown if (toolTipController != null && toolTipData.HasElement(ToolTipElementID.SmallToolTipText)) { //toolTipController.ToolTipNeedsToBeShown (gameObject.transform.position, toolTipData); toolTipController.ToolTipNeedsToBeShown(toolTipData); } }