/// <summary> /// Invoked when the tool will be updated /// </summary> protected override void OnToolUpdate() { base.OnToolUpdate(); m_mouseTerrainPosition = TerrainUtils.GetTerrainMousePosition(); // Checks if mouse is over UI if (!m_mouseHoverOptionPanel && !m_mouseHoverScrollablePanel && !m_mouseHoverToolbar) { m_action?.OnUpdate(m_mouseTerrainPosition.Value); if (Input.GetMouseButtonDown(0)) { m_action?.OnLeftMouseIsDown(m_mouseTerrainPosition.Value); } else if (Input.GetMouseButton(0)) { m_action?.OnLeftMouseIsPressed(m_mouseTerrainPosition.Value); } else if (Input.GetMouseButtonUp(0)) { m_action?.OnLeftMouseIsUp(m_mouseTerrainPosition.Value); } if (Input.GetMouseButtonDown(1)) { m_action?.OnRightMouseIsDown(m_mouseTerrainPosition.Value); } else if (Input.GetMouseButton(1)) { m_action?.OnRightMouseIsPressed(m_mouseTerrainPosition.Value); } else if (Input.GetMouseButtonUp(1)) { m_action?.OnRightMouseIsUp(m_mouseTerrainPosition.Value); } } }