// Update is called once per frame void Update() { //SOLTAR LA HERRAMIENTA SI LA TENEMOS Y PULSAMOS SPACE if ((Input.GetKeyDown(KeyCode.Space) || button.getPulsado()) && toolTaken) { tool.RemoveAction(); tool = null; toolTaken = false; playerSound.clip = drop; playerSound.Play(); return; } if (!toolTaken) { foreach (GameObject obj in availableTools) { if (obj.GetComponent <Tool>().playerNear) { Debug.Log("Estoy cerca"); if ((Input.GetKeyDown(KeyCode.Space) || button.getPulsado()) && !toolTaken) { //COGER HERRAMIENTA tool = obj.GetComponent <Tool>(); tool.MoveAction(); toolTaken = true; playerSound.clip = pickUp; playerSound.Play(); } } } } //CONTROL DE ANIMACIONES if (toolTaken && tool.name == "RollingPin") { rollingPinTaken = true; } else { rollingPinTaken = false; } anim.SetBool("toolTaken", toolTaken); anim.SetBool("rollingPinTaken", rollingPinTaken); anim.SetBool("pushingIngredient", pushingIngredient); //ACTIVAR HERRAMIENTA (SU ACCION PROPIA) SI LA TENEMOS COGIDA if ((Input.GetKeyUp(KeyCode.M) || buttonM.getPulsado()) && toolTaken) { if (!tool.isActive) { tool.Action(); } } if ((Input.GetKeyDown(KeyCode.Space) || button.getPulsado()) && hasSomething && !justNow && !dontDrop) { myIngredient.GetComponent <Rigidbody>().isKinematic = false; //myIngredient.GetComponent<Rigidbody>().detectCollisions = true; if (myIngredient.name == "MasaPizza") { myIngredient.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; myIngredient.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; myIngredient.transform.position = new Vector3(myIngredient.transform.position.x, 0f, myIngredient.transform.position.z); } else { myIngredient.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; } myIngredient.transform.SetParent(null); hasSomething = false; } else if (justNow) { justNow = false; } }