private static bool CheckMobs(PGameObject harvest) { int mobs = ObjectManager.GetUnits.Where( unit => unit.Location.DistanceFrom(harvest.Location) < 25 && unit.Reaction == Reaction.Hostile). Count(); if ((mobs > 0) && HasRessSickness()) { ToldAboutNode.TellAbout("there are mobs close to the node and we have ress sickness", harvest); FlyingBlackList.Blacklist(harvest, 120, true); return(false); } if (FlyingSettings.AvoidElites && ObjectManager.GetUnits.Where( unit => unit.Location.DistanceFrom(harvest.Location) < 30 && unit.IsElite && unit.Reaction == Reaction.Hostile).Count() != 0) { Logging.Write("周围有精英怪,就不落地了"); FlyingBlackList.Blacklist(harvest, 120, true); return(false); } if (Convert.ToInt32(FlyingSettings.MaxUnits) < mobs) { Logging.Write("周围怪太多,这个点被加入黑名单"); FlyingBlackList.Blacklist(harvest, 120, true); return(false); } return(true); }
internal static bool DismountAndHarvest(PGameObject harvest, Ticker timeOut) { if (!LazySettings.BackgroundMode && !harvest.Location.IsFacing()) { harvest.Location.Face(); } if (Mount.IsMounted() && !ObjectManager.MyPlayer.IsInFlightForm) { Mount.Dismount(); timeOut.Reset(); while (ObjectManager.MyPlayer.IsMoving && !timeOut.IsReady) { Thread.Sleep(100); } Thread.Sleep(500); } Logging.Debug("Going to do harvest now"); harvest.Interact(true); Latency.Sleep(ObjectManager.MyPlayer.UnitRace != "Tauren" ? 750 : 500); if (!ObjectManager.MyPlayer.IsCasting && ObjectManager.MyPlayer.UnitRace != "Tauren") { harvest.Interact(true); Latency.Sleep(750); } if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return(false); } timeOut.Reset(); while (ObjectManager.MyPlayer.IsCasting && !timeOut.IsReady) { if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return(false); } Thread.Sleep(100); } if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return(false); } if (Langs.SkillToLow(ObjectManager.MyPlayer.RedMessage)) { Logging.Write("技能太低"); HelperFunctions.ResetRedMessage(); if (FindNode.IsMine(harvest) || FindNode.IsHerb(harvest)) { SkillToLow.Blacklist(harvest.Name, 240); } return(false); } return(true); }
public static bool GatherNode(PGameObject harvest) { if (FindNode.IsSchool(harvest)) { return(GatherFishNode(harvest)); } if (ApprochNode(harvest)) { Logging.Write("靠近[矿/草]点"); HitTheNode(harvest); if (!CheckMobs(harvest)) { return(false); } if (FlyingBlackList.IsBlacklisted(harvest)) { ToldAboutNode.TellAbout("is blacklisted", harvest); return(false); } if (MoveHelper.NegativeValue(ObjectManager.MyPlayer.Location.Z - FindNode.GetLocation(harvest).Z) > 1) { Logging.Write("下降中......"); DescentToNode(harvest); } if (FlyingBlackList.IsBlacklisted(harvest)) { ToldAboutNode.TellAbout("is blacklisted", harvest); return(false); } if (FindNode.GetLocation(harvest).DistanceToSelf2D > 5) { ApproachPosFlying.Approach(harvest.Location, 4); } if (FindNode.GetLocation(harvest).DistanceToSelf > 10) { Logging.Write("距离矿/草太远,放弃"); return(false); } if (!DismountAndHarvest(harvest, TimeOut)) { return(false); } return(true); } ToldAboutNode.TellAbout("过不去啊!!!", harvest); return(false); }
private static bool ApprochNode(PGameObject harvest) { var harvestModified = new PGameObject(harvest.BaseAddress); int num = Convert.ToInt32(FlyingSettings.ApproachModifier); var modifiedPos = new Location(harvestModified.X, harvestModified.Y, (harvestModified.Z + num)); if (!ObjectManager.MyPlayer.IsFlying) { modifiedPos = new Location(harvestModified.X, harvestModified.Y, harvestModified.Z); } var timeout = new Ticker(8000); double num2 = modifiedPos.DistanceToSelf; bool jumped = false; StopASec.Reset(); while (modifiedPos.DistanceToSelf2D > 10.0) { FlyingEngine.Navigator.SetDestination(modifiedPos); if (PlayerToClose(20, harvest)) { ToldAboutNode.TellAbout("Player to close", harvest); return(false); } if (timeout.IsReady) { if (FlyingSettings.AutoBlacklist) { Logging.Write("Blacklisting node for-ever"); FlyingBlackList.AddBadNode(harvest.Location); } FlyingEngine.Navigator.Stop(); ToldAboutNode.TellAbout("node blacklisted", harvest); return(false); } if (StopASec.IsReady) { Logging.Write("Check spin"); FlyingEngine.Navigator.Stop(); MoveHelper.ReleaseKeys(); harvest.Location.Face(); StopASec.Reset(); FlyingEngine.Navigator.Start(); } if (FlyingBlackList.IsBlacklisted(harvest)) { ToldAboutNode.TellAbout("node blacklisted", harvest); return(false); } if (modifiedPos.DistanceToSelf < num2) { num2 = modifiedPos.DistanceToSelf; timeout.Reset(); } if (modifiedPos.DistanceToSelf > 2.0) { FlyingEngine.Navigator.Start(); } else { FlyingEngine.Navigator.Stop(); } if (Stuck.IsStuck) { Unstuck.TryUnstuck(false); } if (!Mount.IsMounted()) { Logging.Write("We got dismounted, abort"); return(false); } if (!jumped && modifiedPos.DistanceToSelf2D > 20 && !ObjectManager.MyPlayer.IsFlying && ObjectManager.MyPlayer.IsMounted && !ObjectManager.MyPlayer.InVashjir) { Logging.Write("正在地面上跑,飞起来"); FlyingEngine.Navigator.Stop(); MoveHelper.Jump(1000); FlyingEngine.Navigator.Start(); jumped = true; } Thread.Sleep(100); } FlyingEngine.Navigator.Stop(); return(harvestModified.Location.DistanceToSelf2D < 10.0); }
internal static bool GatherFishNode(PGameObject node) { if (_reLure == null) { _reLure = new Ticker(600000); _reLure.ForceReady(); } FlyingEngine.Navigator.Stop(); var combat = new StateCombat(); int nearestIndexInPositionList = Location.GetClosestPositionInList(FlyingEngine.CurrentProfile.WaypointsNormal, node.Location); Location position = FlyingEngine.CurrentProfile.WaypointsNormal[nearestIndexInPositionList]; if (!ApproachPosFlying.Approach(position, 5)) { return(false); } node.Location.Face(); if (Bobber() != null) { Logging.Write("Someone is fishing, break"); return(false); } if (!CheckMobs(node)) { return(false); } if (FlyingBlackList.IsBlacklisted(node)) { ToldAboutNode.TellAbout("is blacklisted", node); return(false); } DescentToSchool(node); Mount.Dismount(); var timeout = new Ticker((FlyingSettings.MaxTimeAtSchool * 60) * 1000); var checkIfValid = new Ticker(8000); while (node.IsValid) { while (combat.NeedToRun) { combat.DoWork(); timeout.Reset(); } if (checkIfValid.IsReady) { if (ObjectManager.GetObjects.FirstOrDefault(u => u.BaseAddress == node.BaseAddress) == null) { break; } checkIfValid.Reset(); } if (FlyingSettings.Lure && _reLure.IsReady) { KeyHelper.SendKey("Lure"); Thread.Sleep(3500); _reLure.Reset(); } if (timeout.IsReady) { return(false); } if (ObjectManager.MyPlayer.IsSwimming) { MoveHelper.Jump(1500); Thread.Sleep(1000); KeyHelper.SendKey("Waterwalk"); Thread.Sleep(2000); MoveHelper.Jump(1500); Thread.Sleep(1500); if (ObjectManager.MyPlayer.IsSwimming) { return(false); } } node.Location.Face(); var timeout3 = new Ticker(4000); while (!timeout3.IsReady && (node.Location.DistanceToSelf2D < 14)) { MoveHelper.Backwards(true); Thread.Sleep(20); } MoveHelper.ReleaseKeys(); timeout3.Reset(); node.Location.Face(); while (!timeout3.IsReady && (node.Location.DistanceToSelf2D > 16)) { MoveHelper.Forwards(true); Thread.Sleep(20); } MoveHelper.ReleaseKeys(); KeyHelper.SendKey("Fishing"); Thread.Sleep(1500); Fishing.FindBobberAndClick(FlyingSettings.WaitForLoot); Thread.Sleep(100); } return(true); }