private void DrawTokens(int totalTokens) { var empty = totalTokens == 0; EditorGUILayout.BeginVertical(empty ? ShiroiStyles.Error : ShiroiStyles.DefaultBackground); bool cleared; DrawCutsceneHeader(totalTokens, out cleared); if (!cleared && totalTokens > 0) { hasAnyFocused = false; TokenList.Draw(); } EditorGUILayout.EndVertical(); }