コード例 #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOn <JobDriver>(() => AvailQty == 0);
            this.FailOnIncapable <JobDriver>(PawnCapacityDefOf.Manipulation);

            this.FailOnDestroyedNullOrForbidden(fetch);

            Toil reservePart = Toils_Reserve.Reserve(fetch);

            yield return(reservePart);

            yield return(Toils_Goto.GotoThing(fetch, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden <Toil>(fetch).FailOnSomeonePhysicallyInteracting <Toil>(fetch));

            pawn.CurJob.count = 1;

            yield return(Toils_Haul.StartCarryThing(fetch).FailOnDespawnedNullOrForbidden <Toil>(fetch));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reservePart, fetch, TargetIndex.None, true, t => {
                return pawn.carryTracker.CarriedThing.stackCount < DesiredQty;
            }));

            yield return(Toils_Goto.GotoThing(target, PathEndMode.ClosestTouch));

            Toil toil = Toils_General.Wait(UseDuration, TargetIndex.None);

            toil.WithProgressBarToilDelay(fetch, false, -0.5f);
            yield return(toil);
        }
コード例 #2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.A);
            yield return(Toils_General.DoAtomic(delegate
            {
                this.job.count = 1;
            }));

            Toil reserveGenes = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveGenes, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(10).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A)
                         .FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate
                {
                    var sleeveIncubator = (Building_SleeveGrower)this.job.GetTarget(TargetIndex.A).Thing;
                    sleeveIncubator.AcceptBrainTemplate(this.job.targetB.Thing);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #3
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(RefuelableInd);

            /*base.AddEndCondition(delegate
             * {
             *      if (!this.RefuelableComp.FullTank)
             *      {
             *              return JobCondition.Ongoing;
             *      }
             *      return JobCondition.Succeeded;
             * });*/
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = RefuelableComp.FuelCountToFull;
            }));

            Toil reserveFuel = Toils_Reserve.Reserve(FuelInd, 1, -1, null);

            yield return(reserveFuel);

            yield return(Toils_Goto.GotoThing(FuelInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(FuelInd).FailOnSomeonePhysicallyInteracting(FuelInd));

            yield return(Toils_Haul.StartCarryThing(FuelInd, false, true, false).FailOnDestroyedNullOrForbidden(FuelInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFuel, FuelInd, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(RefuelableInd, PathEndMode.Touch));

            yield return(Toils_General.Wait(RefuelingDuration, TargetIndex.None).FailOnDestroyedNullOrForbidden(FuelInd).FailOnDestroyedNullOrForbidden(RefuelableInd).
                         FailOnCannotTouch(RefuelableInd, PathEndMode.Touch).WithProgressBarToilDelay(RefuelableInd, false, -0.5f));

            yield return(FinalizeRefueling(RefuelableInd, FuelInd));
        }
コード例 #4
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //this.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Incompletable);

            var reserve = Toils_Reserve.Reserve(TargetIndex.A, 25, Info.feePerColonist);

            yield return(reserve);

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(this.DetermineNumToHaul());

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, true));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserve, TargetIndex.A, TargetIndex.None));


            var findTicketTaker = FindTicketTaker();

            yield return(findTicketTaker);

            //yield return Toils_Reserve.Reserve(TargetIndex.B);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch)
                         .JumpIf(() => !JobDriver_PrepareCaravan_GatherItems.IsUsableCarrier(TicketTaker, this.pawn, false), findTicketTaker));

            yield return(GiveSilver());

            yield return(Notify_ColonistPayedEntry());
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOn(() => !base.Map.lordManager.lords.Contains(this.job.lord));
            Toil reserve = Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null).FailOnDespawnedOrNull(TargetIndex.A);

            yield return(reserve);

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(this.DetermineNumToHaul());

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, true, false));

            yield return(this.AddCarriedThingToTransferables());

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserve, TargetIndex.A, TargetIndex.None, true, (Thing x) => this.Transferable.things.Contains(x)));

            Toil findCarrier = this.FindCarrier();

            yield return(findCarrier);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch).JumpIf(() => !JobDriver_PrepareCaravan_GatherItems.IsUsableCarrier(this.Carrier, this.pawn, true), findCarrier));

            yield return(Toils_General.Wait(25, TargetIndex.None).JumpIf(() => !JobDriver_PrepareCaravan_GatherItems.IsUsableCarrier(this.Carrier, this.pawn, true), findCarrier).WithProgressBarToilDelay(TargetIndex.B, false, -0.5f));

            yield return(this.PlaceTargetInCarrierInventory());

            yield break;
        }
コード例 #6
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(WineFermenterInd);
            this.FailOnBurningImmobile(WineFermenterInd);
            base.AddEndCondition(() => (this.WineFermenter.SpaceLeftForMust > 0) ? JobCondition.Ongoing : JobCondition.Succeeded);
            yield return(Toils_General.DoAtomic(delegate
            {
                this.job.count = this.WineFermenter.SpaceLeftForMust;
            }));

            Toil reserveMust = Toils_Reserve.Reserve(MustInd, 1, -1, null);

            yield return(reserveMust);

            yield return(Toils_Goto.GotoThing(MustInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(MustInd).FailOnSomeonePhysicallyInteracting(MustInd));

            yield return(Toils_Haul.StartCarryThing(MustInd, false, true, false).FailOnDestroyedNullOrForbidden(MustInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveMust, MustInd, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(WineFermenterInd, PathEndMode.Touch));

            yield return(Toils_General.Wait(Duration, TargetIndex.None).FailOnDestroyedNullOrForbidden(MustInd).FailOnDestroyedNullOrForbidden(WineFermenterInd).FailOnCannotTouch(WineFermenterInd, PathEndMode.Touch).WithProgressBarToilDelay(WineFermenterInd, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate()
                {
                    this.WineFermenter.AddMust(this.Must);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });

            yield break;
        }
コード例 #7
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.A);
            AddEndCondition(() => (Barrel.SpaceLeftForWort > 0) ? JobCondition.Ongoing : JobCondition.Succeeded);
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = Barrel.SpaceLeftForWort;
            }));

            Toil reserveWort = Toils_Reserve.Reserve(TargetIndex.B);

            yield return(reserveWort);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, putRemainderInQueue: false, subtractNumTakenFromJobCount: true).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveWort, TargetIndex.B, TargetIndex.None, takeFromValidStorage: true));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(200).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A)
                         .FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch)
                         .WithProgressBarToilDelay(TargetIndex.A));

            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Barrel.AddWort(Wort);
            };
            toil.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil);
        }
        // Token: 0x06000028 RID: 40 RVA: 0x000030FC File Offset: 0x000020FC
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.A);
            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null));

            Toil toil = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(toil);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, false, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(toil, TargetIndex.B, TargetIndex.None, false, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(200, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate()
                {
                    this.Barrel.Addoil(this.sd_luciprod_mechanite_oil);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });

            yield break;
        }
コード例 #9
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            base.AddEndCondition(() => (!this.RefuelableComp.IsFull) ? JobCondition.Ongoing : JobCondition.Succeeded);
            base.AddFailCondition(() => !this.job.playerForced && !this.RefuelableComp.ShouldAutoRefuelNowIgnoringFuelPct);
            yield return(Toils_General.DoAtomic(delegate
            {
                this.job.count = this.RefuelableComp.GetFuelCountToFullyRefuel();
            }));

            Toil reserveFuel = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(reserveFuel);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFuel, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(240, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(Toils_Refuel.FinalizeRefueling(TargetIndex.A, TargetIndex.B));

            yield break;
        }
コード例 #10
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnAggroMentalState(TargetIndex.A);
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOn(delegate
            {
                return(!Deliveree.OnBaseMechanoidPlatform());
            });
            Need_Maintenance need         = Deliveree.needs.TryGetNeed <Need_Maintenance>() as Need_Maintenance;
            Toil             reserveParts = null;

            reserveParts = ReserveParts(TargetIndex.B, need).FailOnDespawnedNullOrForbidden(TargetIndex.B);
            yield return(reserveParts);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B));

            yield return(PickupParts(TargetIndex.B, need).FailOnDestroyedOrNull(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveParts, TargetIndex.B, TargetIndex.None, true, null));

            PathEndMode interactionCell = (this.Deliveree != this.pawn) ? PathEndMode.InteractionCell : PathEndMode.OnCell;

            yield return(Toils_Goto.GotoThing(TargetIndex.A, interactionCell));

            int         duration = (int)(1f / this.pawn.GetStatValue(WTH_DefOf.WTH_HackingMaintenanceSpeed, true) * 600f);
            EffecterDef effect   = DefDatabase <EffecterDef> .AllDefs.FirstOrDefault((EffecterDef ed) => ed.defName == "Repair");

            yield return(Toils_General.Wait(duration, TargetIndex.None).FailOnCannotTouch(TargetIndex.A, interactionCell).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f).WithEffect(effect, TargetIndex.A));

            yield return(FinalizeMaintenance(this.Deliveree, need, reserveParts));
        }
コード例 #11
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            AddEndCondition(() => (!RefuelableComp.IsFull) ? JobCondition.Ongoing : JobCondition.Succeeded);
            AddFailCondition(() => !job.playerForced && !RefuelableComp.ShouldAutoRefuelNowIgnoringFuelPct);
            AddFailCondition(() => !RefuelableComp.allowAutoRefuel && !job.playerForced);
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = RefuelableComp.GetFuelCountToFullyRefuel();
            }));

            Toil reserveFuel = Toils_Reserve.Reserve(TargetIndex.B);

            yield return(reserveFuel);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, putRemainderInQueue: false, subtractNumTakenFromJobCount: true).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFuel, TargetIndex.B, TargetIndex.None, takeFromValidStorage: true));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(240).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A)
                         .FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch)
                         .WithProgressBarToilDelay(TargetIndex.A));

            yield return(Toils_Refuel.FinalizeRefueling(TargetIndex.A, TargetIndex.B));
        }
コード例 #12
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);

            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1));

            var reserveSeeds = ReserveSeedsIfWillPlantWholeStack();

            yield return(reserveSeeds);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch)
                         .FailOnDespawnedNullOrForbidden(TargetIndex.B)
                         .FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, false)
                         .FailOnDestroyedNullOrForbidden(TargetIndex.B));

            Toils_Haul.CheckForGetOpportunityDuplicate(reserveSeeds, TargetIndex.B, TargetIndex.None, false, null);

            var toil = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch);

            yield return(toil);

            yield return(SowSeedToil());

            yield return(Toils_Reserve.Release(TargetIndex.A));

            yield return(TryToSetAdditionalPlantingSite());

            yield return(Toils_Reserve.Reserve(TargetIndex.A, 1));

            yield return(Toils_Jump.Jump(toil));
        }
コード例 #13
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.A);
            base.AddEndCondition(() => (this.Vat.SpaceLeftForInput > 0) ? JobCondition.Ongoing : JobCondition.Succeeded);
            yield return(Toils_General.DoAtomic(delegate
            {
                this.job.count = this.Vat.SpaceLeftForInput;
            }));

            Toil reserveWort = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(reserveWort);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveWort, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(200).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate
                {
                    this.Vat.AddInput(InputThing);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #14
0
        // Token: 0x0600004D RID: 77 RVA: 0x00004189 File Offset: 0x00002389
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(AddTo);
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = 1;
            }));

            Toil reserveFish = Toils_Reserve.Reserve(FishToAdd, 1, -1, null);

            yield return(reserveFish);

            yield return(Toils_Goto.GotoThing(FishToAdd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(FishToAdd).FailOnSomeonePhysicallyInteracting(FishToAdd));

            yield return(Toils_Haul.StartCarryThing(FishToAdd, false, true, false).FailOnDestroyedNullOrForbidden(FishToAdd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFish, FishToAdd, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(AddTo, PathEndMode.Touch));

            yield return(Toils_General.Wait(AddDuration, TargetIndex.None).FailOnDestroyedNullOrForbidden(FishToAdd).FailOnDestroyedNullOrForbidden(AddTo).FailOnCannotTouch(AddTo, PathEndMode.Touch).WithProgressBarToilDelay(AddTo, false, -0.5f));

            yield return(Toils_AQAdding.FinalizeAdding(AddTo, FishToAdd));

            yield break;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOn(() => !base.Map.lordManager.lords.Contains(job.lord));
            Toil reserve = Toils_Reserve.Reserve(TargetIndex.A).FailOnDespawnedOrNull(TargetIndex.A);

            yield return(reserve);

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(DetermineNumToHaul());

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, putRemainderInQueue: false, subtractNumTakenFromJobCount: true));

            yield return(AddCarriedThingToTransferables());

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserve, TargetIndex.A, TargetIndex.None, takeFromValidStorage: true, (Thing x) => Transferable.things.Contains(x)));

            Toil findCarrier = FindCarrier();

            yield return(findCarrier);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch).JumpIf(() => !IsUsableCarrier(Carrier, pawn, allowColonists: true), findCarrier));

            yield return(Toils_General.Wait(25).JumpIf(() => !IsUsableCarrier(Carrier, pawn, allowColonists: true), findCarrier).WithProgressBarToilDelay(TargetIndex.B));

            yield return(PlaceTargetInCarrierInventory());
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(BarrelInd);
            this.FailOnBurningImmobile(BarrelInd);
            AddEndCondition(() => Barrel.SpaceLeftForWort > 0 ? JobCondition.Ongoing : JobCondition.Succeeded);
            yield return(Toils_General.DoAtomic(delegate { job.count = Barrel.SpaceLeftForWort; }));

            var reserveWort = Toils_Reserve.Reserve(WortInd);

            yield return(reserveWort);

            yield return(Toils_Goto.GotoThing(WortInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(WortInd)
                         .FailOnSomeonePhysicallyInteracting(WortInd));

            yield return(Toils_Haul.StartCarryThing(WortInd, false, true).FailOnDestroyedNullOrForbidden(WortInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveWort, WortInd, TargetIndex.None, true));

            yield return(Toils_Goto.GotoThing(BarrelInd, PathEndMode.Touch));

            yield return(Toils_General.Wait(Duration).FailOnDestroyedNullOrForbidden(WortInd)
                         .FailOnDestroyedNullOrForbidden(BarrelInd).FailOnCannotTouch(BarrelInd, PathEndMode.Touch)
                         .WithProgressBarToilDelay(BarrelInd));

            yield return(new Toil
            {
                initAction = delegate { Barrel.AddWort(Wort); },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("I am inside the job now, with "+pawn.ToString(), false);
            Building_ItemProcessor building_processor = (Building_ItemProcessor)this.job.GetTarget(TargetIndex.A).Thing;

            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.A);
            yield return(Toils_General.DoAtomic(delegate
            {
                if (building_processor.ExpectedAmountSecondIngredient != 0)
                {
                    this.job.count = building_processor.ExpectedAmountSecondIngredient - building_processor.CurrentAmountSecondIngredient;
                }
                else
                {
                    this.job.count = 1;
                }
            }));

            Toil reserveIngredient = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(reserveIngredient);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveIngredient, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(200, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (building_processor.processorStage != ProcessorStage.Inactive)
                    {
                        if (building_processor.compItemProcessor.Props.transfersIngredientLists)
                        {
                            if (this.job.targetB.Thing.TryGetComp <CompIngredients>() is CompIngredients ingredientComp)
                            {
                                building_processor.ingredients.AddRange(ingredientComp.ingredients);
                            }
                        }

                        building_processor.CurrentAmountSecondIngredient += this.job.targetB.Thing.stackCount;
                        if (building_processor.ExpectedAmountSecondIngredient != 0)
                        {
                            if (building_processor.CurrentAmountSecondIngredient >= building_processor.ExpectedAmountSecondIngredient)
                            {
                                building_processor.secondIngredientComplete = true;
                            }
                        }
                        building_processor.TryAcceptSecond(this.job.targetB.Thing, 0, true);
                        building_processor.Notify_StartProcessing();
                        //this.job.targetB.Thing.Destroy();
                    }
                },
コード例 #18
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("I am inside the job now, with "+pawn.ToString(), false);


            Toil reserveBees = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveBees, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(240).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate
                {
                    Building_Beehouse buildingbeehouse = (Building_Beehouse)this.job.GetTarget(TargetIndex.A).Thing;
                    //buildingbeehouse.queenThing = this.job.targetB.Thing;
                    buildingbeehouse.TryAcceptAnyQueen(this.job.targetB.Thing, true);
                    buildingbeehouse.BeehouseIsExpectingBees = false;

                    //this.job.targetB.Thing.Destroy();
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #19
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("Toil start:" + this.pawn +" is taking " + Bedding + " to " + Bed);
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            base.AddEndCondition(() => (!bedComp.Loaded) ? JobCondition.Ongoing : JobCondition.Succeeded);
            job.count = 1;
            Toil reserveBedding = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(reserveBedding);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveBedding, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(MakingDuration, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            Toil makeTheBed = new Toil();

            makeTheBed.initAction = delegate
            {
                Pawn actor = makeTheBed.actor;
                bedComp.LoadBedding(actor.CurJob.targetB.Thing.def, actor.CurJob.targetB.Thing);//, 1);
                //Building_SoftWarmBed SoftWarmBed = Bed as Building_SoftWarmBed;
                actor.carryTracker.innerContainer.ClearAndDestroyContents(DestroyMode.Vanish);
            };
            makeTheBed.defaultCompleteMode = ToilCompleteMode.Instant;
            makeTheBed.FailOnDespawnedOrNull(TargetIndex.A);
            yield return(makeTheBed);

            yield break;
        }
コード例 #20
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil reserveGenes = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveGenes, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(240).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate
                {
                    Building_NewGenePod building_genepod = (Building_NewGenePod)this.job.GetTarget(TargetIndex.A).Thing;
                    building_genepod.TryAcceptThing2(this.job.targetB.Thing, true);
                    building_genepod.PodHasGenes2 = true;
                    building_genepod.SignalInsertGenes2 = false;
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #21
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.B);
            if (!forbiddenInitially)
            {
                this.FailOnForbidden(TargetIndex.A);
            }
            Toil reserveTargetA = Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null);

            yield return(reserveTargetA);

            Toil toilGoto = null;

            toilGoto = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnSomeonePhysicallyInteracting(TargetIndex.A);
            toilGoto.AddFailCondition(delegate
            {
                Pawn actor = toilGoto.actor;
                Job curJob = actor.jobs.curJob;
                if (curJob.haulMode == HaulMode.ToCellStorage)
                {
                    Thing thing  = curJob.GetTarget(TargetIndex.A).Thing;
                    IntVec3 cell = actor.jobs.curJob.GetTarget(TargetIndex.B).Cell;
                    if (!cell.IsValidStorageFor(Map, thing))
                    {
                        return(true);
                    }
                }
                return(false);
            });
            yield return(toilGoto);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, true, false));

            if (job.haulOpportunisticDuplicates)
            {
                yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveTargetA, TargetIndex.A, TargetIndex.B, false, null));
            }
            if (job.expiryInterval != -1)
            {
                yield return(CheckExpiry());
            }
            Insect insect = toilGoto.actor as Insect;

            if (insect != null && insect.targetColonyFood)
            {
                yield return(ResetTargetColonyFoodFlag(insect));
            }
            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

            if (insect != null && insect.stealFood)
            {
                yield return(ResetStealFoodFlag(insect));
            }
        }
コード例 #22
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            // Verify processor and item validity
            this.FailOn(() => Processor.SpaceLeftForItem <= 0);
            this.FailOnDespawnedNullOrForbidden(ProcessorInd);
            this.FailOn(() => (Item.TryGetComp <CompRottable>() != null && Item.TryGetComp <CompRottable>().Stage != RotStage.Fresh));
            AddEndCondition(() => (Processor.SpaceLeftForItem > 0) ? JobCondition.Ongoing : JobCondition.Succeeded);

            // Reserve resources
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = Processor.SpaceLeftForItem;
            }));

            Toil reserveItem = Toils_Reserve.Reserve(ItemInd);

            yield return(reserveItem);

            // Haul and add items
            yield return(Toils_Goto.GotoThing(ItemInd, PathEndMode.ClosestTouch)
                         .FailOnDespawnedNullOrForbidden(ItemInd)
                         .FailOnSomeonePhysicallyInteracting(ItemInd));

            yield return(Toils_Haul.StartCarryThing(ItemInd, false, true, false)
                         .FailOnDestroyedNullOrForbidden(ItemInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveItem, ItemInd, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(ProcessorInd, PathEndMode.Touch));

            yield return(Toils_General.Wait(Static.GenericWaitDuration)
                         .FailOnDestroyedNullOrForbidden(ItemInd)
                         .FailOnDestroyedNullOrForbidden(ProcessorInd)
                         .FailOnCannotTouch(ProcessorInd, PathEndMode.Touch)
                         .WithProgressBarToilDelay(ProcessorInd));

            // Use the item
            yield return(new Toil()
            {
                initAction = () =>
                {
                    int amountAccepted = Processor.AddItem(Item);
                    if (amountAccepted <= 0)
                    {
                        EndJobWith(JobCondition.Incompletable);
                    }
                    if (amountAccepted >= pawn.carryTracker.CarriedThing.stackCount)
                    {
                        pawn.carryTracker.CarriedThing.Destroy();
                    }
                    else
                    {
                        pawn.carryTracker.CarriedThing.stackCount -= amountAccepted;
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #23
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            CompUniversalFermenter comp = Fermenter.TryGetComp <CompUniversalFermenter>();

            // Verify fermenter and ingredient validity
            this.FailOn(() => comp.SpaceLeftForIngredient <= 0);
            this.FailOnDespawnedNullOrForbidden(FermenterInd);
            this.FailOnBurningImmobile(FermenterInd);
            this.FailOnDestroyedNullOrForbidden(IngredientInd);

            // Reserve resources
            // Creating the toil before yielding allows for CheckForGetOpportunityDuplicate
            Toil ingrToil = Toils_Reserve.Reserve(IngredientInd);

            yield return(ingrToil);

            // Reserve fermenter
            yield return(Toils_Reserve.Reserve(FermenterInd));

            // Go to the ingredient
            yield return(Toils_Goto.GotoThing(IngredientInd, PathEndMode.ClosestTouch)
                         .FailOnSomeonePhysicallyInteracting(IngredientInd)
                         .FailOnDestroyedNullOrForbidden(IngredientInd));

            // Haul the ingredients
            yield return(Toils_Haul.StartCarryThing(IngredientInd, false, true).FailOnDestroyedNullOrForbidden(IngredientInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(ingrToil, IngredientInd, TargetIndex.None, true));

            // Carry ingredients to the fermenter
            yield return(Toils_Haul.CarryHauledThingToCell(FermenterInd));

            // Add delay for adding ingredients to the fermenter
            yield return(Toils_General.Wait(Duration).FailOnDestroyedNullOrForbidden(FermenterInd).WithProgressBarToilDelay(FermenterInd));

            // Use ingredients
            // The UniversalFermenter automatically destroys held ingredients
            Toil add = new Toil();

            add.initAction = () =>
            {
                if (!comp.AddIngredient(Ingredient))
                {
                    // The ingredient is not allowed, end the job
                    EndJobWith(JobCondition.Incompletable);
                    Log.Message("JobCondition.Incompletable");
                }
            };
            add.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(add);

            // End the current job
            yield break;
        }
コード例 #24
0
        // Token: 0x06000045 RID: 69 RVA: 0x0000409D File Offset: 0x0000229D
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(Feedable);
            AddEndCondition(delegate
            {
                if (AQComp.foodPct > 0.95f)
                {
                    return(JobCondition.Succeeded);
                }
                return(JobCondition.Ongoing);
            });
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = AQUtility.GetFoodNumToFullyFeed(AQComp);
            }));

            Toil reserveFood = Toils_Reserve.Reserve(Foodybits, 1, -1, null);

            yield return(reserveFood);

            yield return(Toils_Goto.GotoThing(Foodybits, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(Foodybits).FailOnSomeonePhysicallyInteracting(Foodybits));

            yield return(Toils_Haul.StartCarryThing(Foodybits, false, true, false).FailOnDestroyedNullOrForbidden(Foodybits));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFood, Foodybits, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(Feedable, PathEndMode.Touch));

            yield return(Toils_General.Wait(FeedDuration, TargetIndex.None).FailOnDestroyedNullOrForbidden(Foodybits).FailOnDestroyedNullOrForbidden(Feedable).FailOnCannotTouch(Feedable, PathEndMode.Touch).WithProgressBarToilDelay(Feedable, false, -0.5f));

            yield return(Toils_AQFeed.FinalizeFeeding(Feedable, Foodybits));

            if (!job.GetTarget(Foodybits).HasThing)
            {
                EndJobWith(JobCondition.Incompletable);
            }
            yield return(Toils_Reserve.Reserve(Foodybits, 1, -1, null));

            yield return(Toils_Reserve.Reserve(TargetIndex.C, 1, -1, null));

            yield return(Toils_Goto.GotoThing(Foodybits, PathEndMode.ClosestTouch));

            yield return(Toils_Haul.StartCarryThing(Foodybits, false, false, false));

            Toil carry = Toils_Haul.CarryHauledThingToCell(TargetIndex.C);

            yield return(carry);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, carry, true, false));

            yield break;
        }
コード例 #25
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOn(delegate
            {
                return(DestType == HaulLocation.None ||
                       !Info.ShouldHaulTrash ||
                       Info.currentLord != pawn.GetLord() ||
                       !Info.AnyCarriersCanCarry(this.ThingToHaul));
            });

            Toil reserve = Toils_Reserve.Reserve(TargetIndex.A);

            yield return(reserve); // reserve if not already reserved by this pawn

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(this.DetermineNumToHaul());

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, true));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserve, TargetIndex.A, TargetIndex.None, false, t => Info.thingsToHaul.Contains(t)));

            if (DestType == HaulLocation.ToCarriers)
            {
                Toil findCarrier = FindCarrier();

                yield return(findCarrier);

                //yield return Toils_Reserve.Reserve(TargetIndex.B);

                yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.Touch)
                             .JumpIf(() => !JobDriver_PrepareCaravan_GatherItems.IsUsableCarrier(this.Carrier, this.pawn, false), findCarrier));

                yield return(Toils_General.Wait(PlaceInInventoryDuration).WithProgressBarToilDelay(TargetIndex.B, false, -0.5f));

                yield return(PlaceTargetInCarrierInventory());
            }
            else if (DestType == HaulLocation.ToTrash || DestType == HaulLocation.ToColony)
            {
                Toil findTrashSpot = FindTrashSpot();

                yield return(findTrashSpot);

                yield return(Toils_Reserve.Reserve(TargetIndex.B));

                yield return(Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.Touch));

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, findTrashSpot, false));
            }

            yield return(RemoveThingToHaulFromInfo());
        }
コード例 #26
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.pawn.jobs.curJob.count = 1;
            this.FailOnDestroyedOrNull(TargetIndex.A);
            if (!base.TargetThingA.IsForbidden(this.pawn))
            {
                this.FailOnForbidden(TargetIndex.A);
            }
            yield return(Toils_Reserve.Reserve(TargetIndex.B, 1));

            Toil toil = Toils_Reserve.Reserve(TargetIndex.A, 1);

            yield return(toil);

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, false));

            if (base.CurJob.haulOpportunisticDuplicates)
            {
                yield return(Toils_Haul.CheckForGetOpportunityDuplicate(toil, TargetIndex.A, TargetIndex.B, false, null));
            }
            Toil toil3 = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(toil3);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, toil3, true));



            Toil toil2 = new Toil();

            toil2.defaultCompleteMode = ToilCompleteMode.Delay;
            toil2.defaultDuration     = 100;
            toil2.WithProgressBarToilDelay(TargetIndex.A, false, -0.5f);
            toil2.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            yield return(toil2);

            yield return(new Toil
            {
                initAction = delegate
                {
                    Pawn actor = this.pawn;
                    CompUsable compUsable = actor.CurJob.targetA.Thing.TryGetComp <CompUsable>();
                    compUsable.UsedBy(actor);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });

            yield break;
        }
コード例 #27
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil reserveItem = Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null);

            yield return(reserveItem);

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveItem, TargetIndex.A, TargetIndex.None, true));

            yield return(Toils_General.Wait(500).FailOnDestroyedNullOrForbidden(TargetIndex.A).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Conditions and reserve
            this.FailOn(delegate()
            {
                return(TargetThingA is Building_GrowerBase vat && vat.status != CrafterStatus.Filling);
            });
            this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
            this.FailOnDestroyedNullOrForbidden(TargetIndex.B);
            yield return(Toils_Reserve.Reserve(TargetIndex.A));

            Toil reserveIngredient = Toils_Reserve.Reserve(TargetIndex.B);

            yield return(reserveIngredient);

            //Go and get the thing to carry.
            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.OnCell));

            Toil carryThing = Toils_Haul.StartCarryThing(TargetIndex.B, subtractNumTakenFromJobCount: true);

            carryThing.AddFinishAction(
                delegate()
            {
                Building_GrowerBase grower = TargetThingA as Building_GrowerBase;
                if (grower != null)
                {
                    grower.Notify_StartedCarryThing(GetActor());
                }
            });
            yield return(carryThing);

            //Opportunistically haul a nearby ingredient of same ThingDef. Checks 8 square radius.
            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveIngredient, TargetIndex.B, TargetIndex.None, takeFromValidStorage: true));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_General.WaitWith(TargetIndex.A, 100, true));

            yield return(new Toil()
            {
                initAction = delegate()
                {
                    Building_GrowerBase grower = TargetThingA as Building_GrowerBase;
                    if (grower != null)
                    {
                        grower.FillThing(GetActor().carryTracker.CarriedThing);
                    }
                }
            });
        }
コード例 #29
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            CompUniversalFermenter comp = Fermenter.TryGetComp <CompUniversalFermenter>();

            // Verify fermenter and ingredient validity
            this.FailOnDespawnedNullOrForbidden(FermenterInd);
            this.FailOnBurningImmobile(FermenterInd);
            base.AddEndCondition(delegate
            {
                if (comp.SpaceLeftForIngredient > 0)
                {
                    return(JobCondition.Ongoing);
                }
                return(JobCondition.Succeeded);
            });
            yield return(Toils_General.DoAtomic(delegate
            {
                job.count = comp.SpaceLeftForIngredient;
            }));

            // Creating the toil before yielding allows for CheckForGetOpportunityDuplicate
            Toil reserveIngredient = Toils_Reserve.Reserve(IngredientInd);

            yield return(reserveIngredient);

            yield return(Toils_Goto.GotoThing(IngredientInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(IngredientInd).FailOnSomeonePhysicallyInteracting(IngredientInd));

            yield return(Toils_Haul.StartCarryThing(IngredientInd, false, true, false).FailOnDestroyedNullOrForbidden(IngredientInd));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveIngredient, IngredientInd, TargetIndex.None, true));

            // Carry ingredients to the fermenter
            yield return(Toils_Goto.GotoThing(FermenterInd, PathEndMode.Touch));

            // Add delay for adding ingredients to the fermenter
            yield return(Toils_General.Wait(Duration, FermenterInd).FailOnDestroyedNullOrForbidden(IngredientInd).FailOnDestroyedNullOrForbidden(FermenterInd)
                         .FailOnCannotTouch(FermenterInd, PathEndMode.Touch).WithProgressBarToilDelay(FermenterInd, false, -0.5f));

            // Use ingredients
            // The UniversalFermenter automatically destroys held ingredients
            yield return(new Toil
            {
                initAction = delegate()
                {
                    comp.AddIngredient(Ingredient);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
コード例 #30
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.startingPos = Refuelable.Position;
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            base.AddEndCondition(delegate
            {
                if (Refuelable.needs.rest.CurLevel < 0.9 || (Refuelable == pawn && pawn.Position != startingPos && pawn.CanReach(startingPos, PathEndMode.OnCell, Danger.Deadly)))
                {
                    return(JobCondition.Ongoing);
                }
                return(JobCondition.Succeeded);
            });
            yield return(Toils_General.DoAtomic(delegate
            {
                this.job.count = Convert.ToInt32((Refuelable.needs.rest.MaxLevel - Refuelable.needs.rest.CurLevel) * 10);
            }).FailOn(() => job.count == 0));

            //base.AddFailCondition(() => !this.job.playerForced);
            Toil reserveFuel = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);

            yield return(reserveFuel);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, false, true, false).FailOnDestroyedNullOrForbidden(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveFuel, TargetIndex.B, TargetIndex.None, true, null));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(240, TargetIndex.None).FailOnDestroyedNullOrForbidden(TargetIndex.B).FailOnDestroyedNullOrForbidden(TargetIndex.A).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f));

            Toil toil = new Toil();

            toil.initAction = delegate()
            {
                //Log.Message($"current rest: {Refuelable.needs.rest.CurLevel} stackcount: {Fuel.stackCount} calced {(Fuel.stackCount / 100f)}");
                Refuelable.needs.rest.CurLevel += (Fuel.stackCount / 10f);
                Fuel.Destroy();
            };
            toil.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil);

            yield return(Toils_Goto.GotoCell(startingPos, PathEndMode.OnCell).FailOn(() => this.pawn != Refuelable));

            yield break;
        }