public static Menu Create(string name, Ability ability) { var menu = new Menu(name, name, textureName: name); if (!ability.IsAbilityBehavior(AbilityBehavior.NoTarget) || (name == "item_pipe" || name == "item_buckler" || name == "omniknight_guardian_angel" || name == "item_crimson_guard")) { menu.AddItem(Togglers.UseOnAllies(name)); } menu.AddItem(Sliders.MissingHpMin(name)); menu.AddItem(Sliders.HpPercentBelow(name)); if (name == "item_pipe" || name == "item_buckler" || name == "omniknight_guardian_angel" || name == "item_crimson_guard") { menu.AddItem( new MenuItem(name + "minalliesaffect", "Minimum affected allies: ").SetValue( new StringList(new[] { "1", "2", "3", "4" }, 1))); } menu.AddItem( new MenuItem(name + "minenemiesaround", "Minimum of enemies near: ").SetValue( new StringList(new[] { "1", "2", "3", "4", "5" }))); menu.AddItem( new MenuItem(name + "usenearbool", "Use when near selected enemy: ").SetValue(true) .SetTooltip("Use the ability only when affected target is near selected enemy")); menu.AddItem(Togglers.UseNear(name)); menu.AddItem(Togglers.OnDisableAlly(name)); return(menu); }