/* * Add Order Time **/ async Task AddOrderBudget() { pagetype = PageType.AddBudgetOrder; backButton.IsVisible = true; scroll.Margin = new Thickness(10, 10, 10, 10); bottomButton.IsVisible = true; bottomButton.IsEnabled = true; bottomButton.Text = "Сохранить"; Label title = new Label(); title.Text = "Указать бюджет"; title.FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)); title.TextColor = Color.FromHex("#66C7F4"); title.Margin = new Thickness(10, 10, 10, 10); content.Children.Add(title); InputTextViewer input = new InputTextViewer(); input.SetData(InputTextViewerType.Budget); content.Children.Add(input); ToggleUI toggle = new ToggleUI(); content.Children.Add(toggle); }
public void FillSettingsDisplayWithPlayerPrefs() { for (int i = 0; i < menuCategories.Count; i++) { GameObject[] i_settingsRef = menuCategories[i].GetComponent <SettingsMenuOrganizer>().childrenObjects; for (int j = 0; j < i_settingsRef.Length; j++) { UIBehaviour i_thisSetting = i_settingsRef[j].GetComponent <UIBehaviour>(); if (i_thisSetting is SliderUI) { SliderUI i_sliderRef = i_thisSetting as SliderUI; int value = Mathf.RoundToInt(PlayerPrefs.GetFloat("REU_" + i_sliderRef.name, i_sliderRef.defaultValue)); i_sliderRef.ForceModifyValue(value); } else if (i_thisSetting is MultichoiceUI) { MultichoiceUI i_multiChoiceRef = i_thisSetting as MultichoiceUI; i_multiChoiceRef.ForceModifyValue(PlayerPrefs.GetInt("REU_" + i_multiChoiceRef.name, i_multiChoiceRef.defaultValue)); } else if (i_thisSetting is ToggleUI) { ToggleUI i_toggleRef = i_thisSetting as ToggleUI; i_toggleRef.ForceModifyValue(SwissArmyKnife.ConvertPlayerPrefStringAsBool(PlayerPrefs.GetString("REU_" + i_toggleRef.name, i_toggleRef.defaultValueIsYes? "true":"false"))); } } } }
private void Start() { npcDialogueText = GetComponent <NPCLoadDialogueText>(); NPCButton = GetComponent <NPCSetButton>(); ui = FindObjectOfType <ToggleUI>(); dialogueText.text = ""; }
protected void getComponents() { NPCDialogueTextLoader = GetComponent <NPCLoadDialogueText>(); npcShowDialogueText = GetComponent <NPCShowDialogueText>(); npcLookAtObject = GetComponent <NPCLookAtObject>(); rigid = GetComponent <Rigidbody>(); player = GameObject.FindGameObjectWithTag(TagList.Player); ui = GameObject.FindObjectOfType <ToggleUI>(); NPCDialogueTextLoader.loadDialogueText(LoadXML.LoadLocalFile("XML/npc_dialogue")); }
void CheckDefaultValueOrNot() { for (int i = 0; i < menuCategories.Count; i++) { GameObject[] i_settingsRef = menuCategories[i].GetComponent <SettingsMenuOrganizer>().childrenObjects; for (int j = 0; j < i_settingsRef.Length; j++) { UIBehaviour i_thisSetting = i_settingsRef[j].GetComponent <UIBehaviour>(); if (i_thisSetting is SliderUI) { SliderUI i_sliderRef = i_thisSetting as SliderUI; if (i_sliderRef.currentValue != i_sliderRef.defaultValue) { i_sliderRef.ToggleChangeIcon(true); } else { i_sliderRef.ToggleChangeIcon(false); } } else if (i_thisSetting is MultichoiceUI) { MultichoiceUI i_multiChoiceRef = i_thisSetting as MultichoiceUI; if (i_multiChoiceRef.selectedChoiceIndex != i_multiChoiceRef.defaultValue) { i_multiChoiceRef.ToggleChangeIcon(true); } else { i_multiChoiceRef.ToggleChangeIcon(false); } } else if (i_thisSetting is ToggleUI) { ToggleUI i_toggleRef = i_thisSetting as ToggleUI; if (i_toggleRef.buttonIsYes != i_toggleRef.defaultValueIsYes) { i_toggleRef.ToggleChangeIcon(true); } else { i_toggleRef.ToggleChangeIcon(false); } } } } }
// Assign saved salues to settings public void AssignSavedValuesInSettings() { for (int i = 0; i < menuCategories.Count; i++) { GameObject[] i_settingsRef = menuCategories[i].GetComponent <SettingsMenuOrganizer>().childrenObjects; for (int j = 0; j < i_settingsRef.Length; j++) { UIBehaviour i_thisSetting = i_settingsRef[j].GetComponent <UIBehaviour>(); if (i_thisSetting is SliderUI) { SliderUI i_sliderRef = i_thisSetting as SliderUI; foreach (var savedSetting in sliderSettings) { if (savedSetting.Key == i_sliderRef.name) { i_sliderRef.ForceModifyValue(savedSetting.Value); } } } else if (i_thisSetting is MultichoiceUI) { MultichoiceUI i_multiChoiceRef = i_thisSetting as MultichoiceUI; foreach (var savedSetting in multiChoiceSettings) { if (savedSetting.Key == i_multiChoiceRef.name) { i_multiChoiceRef.ForceModifyValue(savedSetting.Value); } } } else if (i_thisSetting is ToggleUI) { ToggleUI i_toggleRef = i_thisSetting as ToggleUI; foreach (var savedSetting in toggleSettings) { if (savedSetting.Key == i_toggleRef.name) { i_toggleRef.ForceModifyValue(savedSetting.Value); } } } } } }
void ObjFinder() { if (player == null) { player = GameObject.Find("Player"); } if (controller == null) { controller = player.GetComponent <PlayerController>(); } if (timeText == null) { toggy = this.GetComponent <ToggleUI>(); timeText = toggy.getTextObject("time").GetComponent <Text>(); } }
// Start is called before the first frame update void Start() { thePlayer = GameObject.Find("Player").GetComponent <CharController>(); cameraVars = GameObject.Find("Camera").GetComponent <CamMouseLook>(); weaponTextPrev = GameObject.Find("WeaponPrev").GetComponent <Text>(); weaponTextMain = GameObject.Find("WeaponMain").GetComponent <Text>(); weaponTextNext = GameObject.Find("WeaponNext").GetComponent <Text>(); weaponButtons = GameObject.Find("Canvas").GetComponent <ToggleUI>(); selectedWeapon = GameObject.Find("Weapon").GetComponent <Text>(); selectedWeaponFunction = GameObject.Find("Function").GetComponent <Text>(); destConfigJoint = cameraVars.gameObject.transform.Find("Destination").GetComponent <ConfigurableJoint>(); ToolDescriptor(); SetWeaponStatus(); }
void ObjFinder() { //automatically find objects if (player == null) { player = GameObject.Find("Player"); } if (playerSpeed == null) { playerSpeed = player.GetComponent <Rigidbody2D>(); } if (controller == null) { controller = player.GetComponent <PlayerController>(); } if (speedTxt == null) { toggy = this.GetComponent <ToggleUI>(); speedTxt = toggy.getTextObject("speed").GetComponent <Text>(); } }
// Get all settings in the option menu and save their names + current value in matching dictionaries (one for the sliders, one for multichoices and one for toggles) public void ComputeSettings() { sliderSettings.Clear(); sliderSettings = new Dictionary <string, int>(); multiChoiceSettings.Clear(); multiChoiceSettings = new Dictionary <string, int>(); toggleSettings.Clear(); toggleSettings = new Dictionary <string, bool>(); for (int i = 0; i < menuCategories.Count; i++) { GameObject[] i_settingsRef = menuCategories[i].GetComponent <SettingsMenuOrganizer>().childrenObjects; for (int j = 0; j < i_settingsRef.Length; j++) { UIBehaviour i_thisSetting = i_settingsRef[j].GetComponent <UIBehaviour>(); if (i_thisSetting is SliderUI) { SliderUI i_sliderRef = i_thisSetting as SliderUI; sliderSettings.Add(i_sliderRef.name, i_sliderRef.currentValue); } else if (i_thisSetting is MultichoiceUI) { MultichoiceUI i_multiChoiceRef = i_thisSetting as MultichoiceUI; multiChoiceSettings.Add(i_multiChoiceRef.name, i_multiChoiceRef.selectedChoiceIndex); } else if (i_thisSetting is ToggleUI) { ToggleUI i_toggleRef = i_thisSetting as ToggleUI; toggleSettings.Add(i_toggleRef.name, i_toggleRef.buttonIsYes); } } } //DisplaySettingsValues(); }
public void ToggleVictoryScreenUI(bool value) => ToggleUI(VictoryScreenUi)(value);
private void Start() { toggleUI = GetComponent <ToggleUI>(); playerData = FindObjectOfType <PlayerData>(); }
// Start is called before the first frame update void Start() { weaponStates = GameObject.Find("Player").GetComponent <Weapons>(); thePlayer = GameObject.Find("Player").GetComponent <CharController>(); uiStates = GameObject.Find("Canvas").GetComponent <ToggleUI>(); }
// Toggles public void ToggleStartMenu(bool value) => ToggleUI(StartMenuUi)(value);
public void ToggleBattleAnnouncements(bool value) => ToggleUI(BattleAnnouncementsUi)(value);
public void ToggleBattleHUDUI(bool value) => ToggleUI(BattleHUDUi)(value);
public void ToggleLoseScreenUI(bool value) => ToggleUI(LoseScreenUi)(value);