protected override void Start() { base.Start(); _closeButtonUI = EntityManager.Find("closeButton").FindComponent <ButtonUI>(); _closeButtonUI.Click += OnButtonCloseClicked; _goPlayButton = EntityManager.Find("goPlayButton"); _goPlayButtonUI = _goPlayButton.FindComponent <ButtonUI>(); _goPlayButtonUI.Click += OnButtonGoPlayClicked; _goRouletteButton = EntityManager.Find("goRouletteButton"); _goRouletteButtonUI = _goRouletteButton.FindComponent <ButtonUI>(); _goRouletteButtonUI.Click += OnButtonGoRouletteClicked; _onePlayerToggleButtonUI = EntityManager.Find("onePlayerToggleButton").FindComponent <ToggleButtonUI>(); _onePlayerToggleButtonUI.Click += OnPlayerToggleButtonClicked; _twoPlayersPlayToggleButton = EntityManager.Find("twoPlayersPlayToggleButton"); _twoPlayersPlayToggleButtonUI = _twoPlayersPlayToggleButton.FindComponent <ToggleButtonUI>(); _twoPlayersPlayToggleButtonUI.Click += OnPlayersToggleButtonClicked; _twoPlayersRouletteToggleButton = EntityManager.Find("twoPlayersRouletteToggleButton"); _twoPlayersRouletteToggleButtonUI = _twoPlayersRouletteToggleButton.FindComponent <ToggleButtonUI>(); _twoPlayersRouletteToggleButtonUI.Click += OnPlayersToggleButtonClicked; _touchWarningText = EntityManager.Find("touchWarningText"); }
protected override void Start() { base.Start(); _playButtonUI = EntityManager.Find("playButton").FindComponent <ButtonUI>(); _playButtonUI.Click += OnPlayButtonClicked; _rouletteButtonUI = EntityManager.Find("rouletteButton").FindComponent <ButtonUI>(); _rouletteButtonUI.Click += OnRouletteButtonClicked; _rulesButtonUI = EntityManager.Find("rulesButton").FindComponent <ButtonUI>(); _rulesButtonUI.Click += OnRulesButtonClicked; _musicToggleButtonUI = EntityManager.Find("musicToggleButton").FindComponent <ToggleButtonUI>(); _musicToggleButtonUI.IsChecked = _gameStorage.IsMusicEnabled; _musicToggleButtonUI.Check += OnMusicToggleButtonChecked; _musicToggleButtonUI.Uncheck += OnMusicToggleButtonUnchecked; _soundToggleButtonUI = EntityManager.Find("soundToggleButton").FindComponent <ToggleButtonUI>(); _soundToggleButtonUI.IsChecked = _gameStorage.AreSoundsEnabled; _soundToggleButtonUI.Check += OnSoundToggleButtonChecked; _soundToggleButtonUI.Uncheck += OnSoundToggleButtonUnchecked; }