コード例 #1
0
ファイル: ToastUI.cs プロジェクト: unseen-code/tianqi_src
    public void DoToastOne(string text, Color textColor, float duration, float delay)
    {
        ToastUIItem item = this.FindIdle();

        if (item == null)
        {
            item = ResourceManager.GetInstantiate2Prefab("ToastUIItem").GetComponent <ToastUIItem>();
            item.get_transform().SetParent(this.Pool);
            item.get_transform().set_localScale(Vector3.get_one());
            item.get_transform().set_localPosition(Vector3.get_zero());
            this.listPool.Add(item);
        }
        item.get_transform().set_localPosition(Vector3.get_zero());
        item.Text   = text;
        item.Unused = false;
        item.get_gameObject().SetActive(true);
        BaseTweenAlphaBaseTime component = item.GetComponent <BaseTweenAlphaBaseTime>();

        component.TweenAlpha(1f, 0f, delay, duration, delegate
        {
            item.get_gameObject().SetActive(false);
            item.Unused = true;
        });
        BaseTweenPostion component2 = item.GetComponent <BaseTweenPostion>();

        component2.MoveTo(new Vector3(0f, 180f, 0f), 1f);
    }
コード例 #2
0
ファイル: ToastUI.cs プロジェクト: unseen-code/tianqi_src
 protected override void OnEnable()
 {
     this.listQueue.Clear();
     for (int i = 0; i < this.listPool.get_Count(); i++)
     {
         ToastUIItem toastUIItem = this.listPool.get_Item(i);
         if (!toastUIItem.Unused)
         {
             toastUIItem.Unused = true;
             toastUIItem.GetComponent <CanvasGroup>().set_alpha(0f);
             toastUIItem.get_gameObject().SetActive(false);
         }
     }
 }