コード例 #1
0
 /// <summary>
 /// 设置切换点击时响应的其他对象组件
 /// 并返回添加点击回调的状态并操作设置的切换对象
 /// </summary>
 /// <param name="r_obj"></param>
 /// <param name="action"></param>
 public void SetHandoverAction(GameObject r_obj, ToPointerClick action)
 {
     if (r_obj != null)
     {
         handoverGameobj = r_obj;
         toPointerClick  = action;
     }
 }
コード例 #2
0
 /// <summary>
 /// 添加点击回调的状态并操作已有的切换对象
 /// </summary>
 /// <param name="action"></param>
 public void SetHandoverAction(ToPointerClick action)
 {
     toPointerClick = action;
 }