/// <summary> /// 设置切换点击时响应的其他对象组件 /// 并返回添加点击回调的状态并操作设置的切换对象 /// </summary> /// <param name="r_obj"></param> /// <param name="action"></param> public void SetHandoverAction(GameObject r_obj, ToPointerClick action) { if (r_obj != null) { handoverGameobj = r_obj; toPointerClick = action; } }
/// <summary> /// 添加点击回调的状态并操作已有的切换对象 /// </summary> /// <param name="action"></param> public void SetHandoverAction(ToPointerClick action) { toPointerClick = action; }