コード例 #1
0
 // Use this for initialization
 void Start()
 {
     //ok as redic as this is going to seem,  you can't
     //call new in this case. Unlike Processing, New is not
     //allowed on objects inherited from MonoBehavior
     //rather you must find the object this script is
     //on and then get the component of that script
     GameObject go = GameObject.Find("ToMove");
     toAccess = (ToAccess) go.GetComponent(typeof(ToAccess));
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        //ok as redic as this is going to seem,  you can't
        //call new in this case. Unlike Processing, New is not
        //allowed on objects inherited from MonoBehavior
        //rather you must find the object this script is
        //on and then get the component of that script
        GameObject go = GameObject.Find("ToMove");

        toAccess = (ToAccess)go.GetComponent(typeof(ToAccess));
    }