private void CreateLightLineStyle() { Color color = this.m_themeColors.Get("LightLine").color; Texture2D background = TnGUIUtil.CreateTexture(2, 2, color); this.m_lightLineStyle = new GUIStyle(this.m_baseStyle); this.m_lightLineStyle.normal.background = background; }
private void CreateFocusedLineStyle() { Color color = this.m_themeColors.Get("FocusedLine").color; Texture2D background = TnGUIUtil.CreateTexture(2, 2, color); this.m_focusedLineStyle = new GUIStyle(this.m_baseStyle); this.m_focusedLineStyle.normal.background = background; this.m_focusedLineStyle.normal.textColor = Color.white; }
private void DrawDetailsButton() { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.FlexibleSpace(); bool flag = this.m_itemMgr.GetSelectedItemCount() > 0; Color color = flag ? TnColor.green : TnColor.gold; bool flag2 = TnGUIUtil.Button(color, ButtonColorMode.Background, "Select and See Details In Hierarchy View", new GUILayoutOption[] { GUILayout.Width(350f) }); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); if (!flag2) { return; } if (!flag) { EditorUtility.DisplayDialog("Warning", "You should select one result at least.", "OK"); return; } if (!EditorUtility.DisplayDialog("Warning", "This operation will create a duplicate of the object being looked up in the hierarchy. Continue?", "Yes", "No")) { return; } List <GameObject> list = this.CreatePrefabsOfSelectedItems(); if (list.Count <= 0) { return; } Selection.objects = list.ToArray(); if (this.m_onDetailsButtonClicked != null) { this.m_onDetailsButtonClicked(this, list); } }
private void DrawSearchDialog() { GUILayout.Label("Find missing references and/or null references.", new GUILayoutOption[0]); TnEditorGUIUtil.DrawSeparator(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Find:", new GUILayoutOption[] { GUILayout.Width(WindowFindMissingReferences.LABEL_WIDTH) }); this.m_includeMissing = GUILayout.Toggle(this.m_includeMissing, "Missing References", new GUILayoutOption[] { GUILayout.Width(150f) }); this.m_includeNull = GUILayout.Toggle(this.m_includeNull, "Null References", new GUILayoutOption[] { GUILayout.Width(150f) }); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Look in:", new GUILayoutOption[] { GUILayout.Width(WindowFindMissingReferences.LABEL_WIDTH) }); this.m_typeIndex = GUILayout.Toolbar(this.m_typeIndex, WindowFindMissingReferences.STR_TYPES, EditorStyles.radioButton, new GUILayoutOption[] { GUILayout.Width(210f) }); GUILayout.EndHorizontal(); if (this.m_typeIndex == 0) { this.m_folderList.Draw(); } else if (this.m_typeIndex == 1) { this.m_gameObjectList.Draw(); } GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Filter:", new GUILayoutOption[] { GUILayout.Width(WindowFindMissingReferences.LABEL_WIDTH) }); this.m_filterIndex = GUILayout.Toolbar(this.m_filterIndex, WindowFindMissingReferences.STR_FILTERS, EditorStyles.radioButton, new GUILayoutOption[] { GUILayout.Width(210f) }); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); bool flag = TnGUIUtil.Button(TnColor.lightskyblue, ButtonColorMode.Background, "Search", new GUILayoutOption[] { GUILayout.Width(WindowFindMissingReferences.BUTTON_WIDTH) }); GUILayout.EndHorizontal(); if (flag) { if (!this.m_includeMissing && !this.m_includeNull) { EditorUtility.DisplayDialog("Warning", "You should select \"Missing References\" or \"Null References\"", "OK"); return; } if (this.m_typeIndex == 0) { List <string> folders = this.m_folderList.GetFolders(); if (folders.Count == 0) { FindProFactory.PopUpDialog_NoFolderSelected(); return; } this.CreateJob1(); return; } else if (this.m_typeIndex == 1) { List <GameObject> gameObjects = this.m_gameObjectList.GetGameObjects(); if (gameObjects.Count == 0) { FindProFactory.PopUpDialog_NoHierarchyRootGameObjects(); return; } this.CreateJob2(); } } }
private void DrawSearchDialog() { GUILayout.Label("Find where a particular asset or value is being used.", new GUILayoutOption[0]); TnEditorGUIUtil.DrawSeparator(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Target Type:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); this.m_targetType = (TargetType)EditorGUILayout.EnumPopup(this.m_targetType, new GUILayoutOption[] { GUILayout.Width(210f) }); if (this.m_targetType == TargetType.Object) { GUILayout.Label("(Script, GameObject, Texture, etc)", new GUILayoutOption[0]); } else if (this.m_targetType == TargetType.Value) { GUILayout.Label("(Integer, String, Enum, etc)", new GUILayoutOption[0]); } GUILayout.EndHorizontal(); if (this.m_targetType == TargetType.Object) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Target:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); this.m_target = EditorGUILayout.ObjectField(this.m_target, typeof(UnityEngine.Object), false, new GUILayoutOption[] { GUILayout.Width(210f) }); bool flag = GUILayout.Button("Select", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.BUTTON_WIDTH) }); if (flag) { UnityEngine.Object activeObject = Selection.activeObject; this.SetTarget(activeObject); } GUILayout.EndHorizontal(); this.m_extraLine = 1; } else if (this.m_targetType == TargetType.Value) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Value Type:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); this.m_valueType = (ValueType)EditorGUILayout.EnumPopup(this.m_valueType, new GUILayoutOption[] { GUILayout.Width(210f) }); if (this.m_valueType == ValueType.Float) { GUILayout.Label("Tolerance:", new GUILayoutOption[] { GUILayout.Width(70f) }); this.m_decimalTolerance = EditorGUILayout.FloatField(this.m_decimalTolerance, new GUILayoutOption[] { GUILayout.Width(90f) }); } else if (this.m_valueType == ValueType.String) { this.m_isStrValueIgnoreCase = GUILayout.Toggle(this.m_isStrValueIgnoreCase, "Ignore Case", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.BUTTON_WIDTH) }); } else if (this.m_valueType == ValueType.Enum) { this.m_isEnumValueIgnoreCase = GUILayout.Toggle(this.m_isEnumValueIgnoreCase, "Ignore Case", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.BUTTON_WIDTH) }); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); if (this.m_valueType == ValueType.Integer) { this.m_intValue = EditorGUILayout.IntField(this.m_intValue, new GUILayoutOption[] { GUILayout.Width(210f) }); } else if (this.m_valueType == ValueType.Float) { this.m_floatValue = EditorGUILayout.FloatField(this.m_floatValue, new GUILayoutOption[] { GUILayout.Width(210f) }); } else if (this.m_valueType == ValueType.String) { this.m_strValue = GUILayout.TextField(this.m_strValue, new GUILayoutOption[] { GUILayout.Width(210f) }); } else if (this.m_valueType == ValueType.Enum) { this.m_enumValue = GUILayout.TextField(this.m_enumValue, new GUILayoutOption[] { GUILayout.Width(210f) }); } GUILayout.EndHorizontal(); this.m_extraLine = 2; } GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label("Look in:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); this.m_typeIndex = GUILayout.Toolbar(this.m_typeIndex, WindowFindAssetReferences.STR_TYPES, EditorStyles.radioButton, new GUILayoutOption[] { GUILayout.Width(210f) }); if (this.m_typeIndex == 0) { GUILayout.Label("Search Type:", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.LABEL_WIDTH) }); this.m_searchType = (SearchType)EditorGUILayout.EnumPopup(this.m_searchType, new GUILayoutOption[] { GUILayout.Width(210f) }); } GUILayout.EndHorizontal(); if (this.m_typeIndex == 0) { this.m_folderList.Draw(); } else if (this.m_typeIndex == 1) { this.m_gameObjectList.Draw(); } GUILayout.BeginHorizontal(new GUILayoutOption[0]); bool flag2 = TnGUIUtil.Button(TnColor.lightskyblue, ButtonColorMode.Background, "Search", new GUILayoutOption[] { GUILayout.Width(WindowFindAssetReferences.BUTTON_WIDTH) }); GUILayout.EndHorizontal(); if (flag2) { if (this.m_targetType == TargetType.Object) { if (!WindowFindAssetReferences.CheckTarget(this.m_target, true)) { return; } this.m_isTargetPrefab = TnEditorPrefabUtil.IsPrefab(this.m_target); this.m_targetComponentIID.Clear(); GameObject gameObject = this.m_target as GameObject; if (gameObject != null) { Component[] components = gameObject.GetComponents(typeof(Component)); Component[] array = components; for (int i = 0; i < array.Length; i++) { Component component = array[i]; int instanceID = component.GetInstanceID(); this.m_targetComponentIID.Add(instanceID); } } } else if (this.m_targetType == TargetType.Value) { if (!this.CheckValue(true)) { return; } if (this.m_valueType == ValueType.String) { this.m_strValueInternal = this.m_strValue; if (this.m_isStrValueIgnoreCase) { this.m_strValueInternal = this.m_strValue.ToLower(); } } else if (this.m_valueType == ValueType.Enum) { this.m_enumValueInternal = this.m_enumValue; if (this.m_isEnumValueIgnoreCase) { this.m_enumValueInternal = this.m_enumValue.ToLower(); } } } if (this.m_typeIndex == 0) { List <string> folders = this.m_folderList.GetFolders(); if (folders.Count == 0) { FindProFactory.PopUpDialog_NoFolderSelected(); return; } this.CreateJob1(); return; } else if (this.m_typeIndex == 1) { List <GameObject> gameObjects = this.m_gameObjectList.GetGameObjects(); if (gameObjects.Count == 0) { FindProFactory.PopUpDialog_NoHierarchyRootGameObjects(); return; } this.CreateJob2(); } } }