public void Initialize() { TmpText = parent.GetComponentInChildren <TMP_Text>(); TmpText.SetText(labelText); TmpInputField = parent.GetComponentInChildren <TMP_InputField>(); }
private void ApplyModifiers() { if (charactersData == null) { return; } tmpText.ForceMeshUpdate(true); for (int i = 0; i < charactersData.Length; i++) { ModifyCharacter(i, cachedMeshInfo); } if (updateGeometry) { for (int i = 0; i < textInfo.meshInfo.Length; i++) { textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices; TmpText.UpdateGeometry(textInfo.meshInfo[i].mesh, i); } } if (updateVertexData) { TmpText.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); } }
public void Initialize(List <string> options) { TmpText = parent.GetComponentInChildren <TMP_Text>(); TmpText.SetText(labelText); TmpDropdown = parent.GetComponentInChildren <TMP_Dropdown>(); TmpDropdown.options.Clear(); TmpDropdown.AddOptions(options); TmpDropdown.RefreshShownValue(); }
private void UpdateIfDirty() { if (!isDirty) { return; } if (!gameObject.activeInHierarchy || !gameObject.activeSelf) { return; } TextJuicerVertexModifier[] currentComponents = GetComponents <TextJuicerVertexModifier>(); if (vertexModifiers == null || vertexModifiers != currentComponents) { vertexModifiers = currentComponents; for (int i = 0; i < vertexModifiers.Length; i++) { TextJuicerVertexModifier vertexModifier = vertexModifiers[i]; if (!updateGeometry && vertexModifier.ModifyGeometry) { updateGeometry = true; } if (!updateVertexData && vertexModifier.ModifyVertex) { updateVertexData = true; } } } if (string.IsNullOrEmpty(cachedText) || !cachedText.Equals(TmpText.text)) { TmpText.ForceMeshUpdate(); textInfo = TmpText.textInfo; cachedMeshInfo = textInfo.CopyMeshInfoVertexData(); List <CharacterData> newCharacterDataList = new List <CharacterData>(); int indexCount = 0; for (int i = 0; i < textInfo.characterCount; i++) { if (!textInfo.characterInfo[i].isVisible) { continue; } CharacterData characterData = new CharacterData(indexCount, delay * indexCount, duration, playForever, textInfo.characterInfo[i] .materialReferenceIndex, textInfo.characterInfo[i].vertexIndex); newCharacterDataList.Add(characterData); indexCount += 1; } charactersData = newCharacterDataList.ToArray(); realTotalAnimationTime = duration + charactersData.Length * delay; cachedText = TmpText.text; } isDirty = false; }