コード例 #1
0
ファイル: ModCompile.cs プロジェクト: xenatapes/tModLoader
        private static void AddResource(TmodFile modFile, string relPath, string filePath)
        {
            if (relPath.EndsWith(".png") && relPath != "icon.png")
            {
                using (var fs = File.OpenRead(filePath))
                {
                    var rawimg = ImageIO.ToRawBytes(fs);
                    if (rawimg != null)
                    {                    //some pngs can't be converted to rawimg
                        modFile.AddFile(Path.ChangeExtension(relPath, "rawimg"), rawimg);
                        return;
                    }
                }
            }

            modFile.AddFile(relPath, File.ReadAllBytes(filePath));
        }
コード例 #2
0
        private static void AddResource(TmodFile modFile, string relPath, string filePath)
        {
            using (var src = File.OpenRead(filePath))
                using (var dst = new MemoryStream()) {
                    if (!ContentConverters.Convert(ref relPath, src, dst))
                    {
                        src.CopyTo(dst);
                    }

                    modFile.AddFile(relPath, dst.ToArray());
                }
        }
コード例 #3
0
        private void ApplyBuildProperties()
        {
            if (!File.Exists(GetPath(DefaultConfigurations.LocalizerFiles.InfoConfigurationFile)))
            {
                return;
            }

            var info = JsonConvert.DeserializeObject <BuildProperties>(File.ReadAllText(GetPath("Info.json")));
            var data = info.ToBytes();

            _mod.AddFile(TmodFile.InfoFileName, data);
        }
コード例 #4
0
ファイル: ModLoader.cs プロジェクト: saeym/tModLoader
        internal static bool do_BuildMod(object threadContext)
        {
            Interface.buildMod.SetReading();
            BuildProperties properties = BuildProperties.ReadBuildFile(modToBuild);

            if (!CreateModReferenceDlls(properties))
            {
                if (!buildAll)
                {
                    Main.menuMode = Interface.errorMessageID;
                }
                return(false);
            }
            LoadReferences();
            Interface.buildMod.SetCompiling();
            byte[] windowsData;
            byte[] otherData;
            if (properties.noCompile)
            {
                string modDir = modToBuild + Path.DirectorySeparatorChar;
                if (File.Exists(modDir + "All.dll"))
                {
                    windowsData = File.ReadAllBytes(modDir + "All.dll");
                    otherData   = File.ReadAllBytes(modDir + "All.dll");
                }
                else if (File.Exists(modDir + "Windows.dll") && File.Exists(modDir + "Other.dll"))
                {
                    windowsData = File.ReadAllBytes(modDir + "Windows.dll");
                    otherData   = File.ReadAllBytes(modDir + "Other.dll");
                }
                else
                {
                    ErrorLogger.LogDllBuildError(modToBuild);
                    if (!buildAll)
                    {
                        Main.menuMode = Interface.errorMessageID;
                    }
                    return(false);
                }
            }
            else
            {
                windowsData = CompileMod(modToBuild, properties, true);
                otherData   = CompileMod(modToBuild, properties, false);
                if (windowsData == null || otherData == null)
                {
                    if (!buildAll)
                    {
                        Main.menuMode = Interface.errorMessageID;
                    }
                    return(false);
                }
            }
            Interface.buildMod.SetBuildText();
            string file = ModPath + Path.DirectorySeparatorChar + Path.GetFileName(modToBuild) + ".tmod";

            byte[]   propertiesData = properties.ToBytes();
            TmodFile modFile        = new TmodFile(file);

            using (MemoryStream memoryStream = new MemoryStream())
            {
                using (BinaryWriter writer = new BinaryWriter(memoryStream))
                {
                    writer.Write(propertiesData.Length);
                    writer.Write(propertiesData);
                    writer.Write(Path.GetFileName(modToBuild));
                    string[] resources = Directory.GetFiles(modToBuild, "*", SearchOption.AllDirectories);
                    foreach (string resource in resources)
                    {
                        if (Path.GetExtension(resource) == ".cs")
                        {
                            continue;
                        }
                        if (resource.Substring(modToBuild.Length + 1) == "build.txt")
                        {
                            continue;
                        }
                        string resourcePath = resource.Replace(ModSourcePath + Path.DirectorySeparatorChar, null);
                        resourcePath = resourcePath.Replace(Path.DirectorySeparatorChar, '/');
                        byte[] buffer = File.ReadAllBytes(resource);
                        writer.Write(resourcePath);
                        writer.Write(buffer.Length);
                        writer.Write(buffer);
                    }
                    writer.Write("end");
                    writer.Flush();
                    modFile.AddFile("Resources", memoryStream.ToArray());
                }
            }
            bool same = windowsData.Length == otherData.Length;

            if (same)
            {
                for (int k = 0; k < windowsData.Length; k++)
                {
                    if (windowsData[k] != otherData[k])
                    {
                        same = false;
                        break;
                    }
                }
            }
            if (same)
            {
                modFile.AddFile("All", windowsData);
            }
            else
            {
                modFile.AddFile("Windows", windowsData);
                modFile.AddFile("Other", otherData);
            }
            modFile.Save();
            EnableMod(file);
            if (!buildAll)
            {
                Main.menuMode = reloadAfterBuild ? Interface.reloadModsID : 0;
            }
            return(true);
        }