public void Title_DataDelete_Check() { if (player.Data_Complete_FlgCheck()) { if (!player_data.delete_start) { // データ削除処理 player_data.delete_Data(player_data.max_stage); // セーブ処理 player_data.Save_Data(player_data); player_data.delete_start = true; } } }
//「ゲームモードを選択」を表示と入力後の処理 public void GameSelect_Draw(Title_Player player) { push_game_object.SetActive(false); select_object.SetActive(true); // game_datadelete_check.SetActive(false); game_end_check.SetActive(false); icon.SetActive(true); if (player.Data_Complete_FlgCheck()) { // ゲームデータ削除完了 GameDatadelete_Draw(); } switch (player.input) { case Title_Player.Player_Input.UP: { icon_rect.anchoredPosition = new Vector2(up_tex_position_x, up_tex_position_y); break; } /* * case Player.Player_Input.CENTER: * { * icon_rect.anchoredPosition = new Vector2(center_tex_position_x, center_tex_position_y); * break; * } */ case Title_Player.Player_Input.DOWN: { icon_rect.anchoredPosition = new Vector2(down_tex_position_x, down_tex_position_y); break; } } }