// Start is called before the first frame update void Start() { ts = GameObject.Find("SetUpNextScene").GetComponent <TitleSettings>(); bc2d = GetComponent <BoxCollider2D>(); sr = GetComponent <SpriteRenderer>(); gTrans = GetComponent <Transform>(); SetUpSize(); pl = GetComponent <PeopleList>(); SetUpPopulation(); Destroy(ts.gameObject); }
public ChatGroup(string name) { GroupName = name; Title = new TitleSettings(name); }