public override void enable() { input_handler = new TitleScreenInput(); input_handler.addObserver(this); //skip to game current_state = EXPIRED; next_event = "GAME"; }
public TitleScreenActions(TitleScreenInput wrapper) { m_Wrapper = wrapper; }
private void Awake() { inputAction = new TitleScreenInput(); inputAction.TitleScreen.Enter.performed += ctx => Transition(); }